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map and quest idea

Unstructured ideas, requests and suggestions for the development of the game.
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: map and quest idea

Post by Tulkas »

kerasi wrote:I'm not a fan of grinding levels so i've been working on some maps and quests. I've had some fun making mazes and they fit into my quest line. The maze is difficult but not overly frustrating. This is all above ground.

I'm wanting feedback though on whether making a large underground maze, with lots of different levels, would be appealing to players. I want something where people feel lost, hopeless and trapped without feeling frustrated. I need an idea though on how to stop from feeling that frustration.

I know peoples tastes are always different just want some opinions on if i spend the time doing it. The current map and quests i'm working on take a lot longer than i thought and i don't even know if Oskar will like them :roll: but it's my first try and i've enjoyed doing it.

If people spend an hour figuring out how to get to the end is that too long?

Is it best to make a quick way back too? (teleporter, escape hatch). Or is that not realistic?

I know i can break the maze up to give people pit stops. Does that appeal to people?

etc etc

I'm sure there's points i've missed but got to go to work.....................
I like this idea and it's a similar concept to my "end game idea", which can be found in the "already suggested ideas" thread. Maybe this dungeon can be applied to that idea?

Here's the link:
http://andorstrail.com/viewtopic.php?f= ... 1&start=10
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Pyrizzle
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Re: map and quest idea

Post by Pyrizzle »

Great consept but i am afraid that the member you are replying to is now inactive on the forums. That member's last post was posted: Fri May 18, 2012 3:50 am

On a positive note there is a large very confusing underground labyrinth in the works.

;)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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PK17
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Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: map and quest idea

Post by PK17 »

8-) 8-) 8-) 8-)
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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Fire7051
Posts: 299
Joined: Tue Aug 23, 2011 4:20 am
android_version: 3.0

Re: map and quest idea

Post by Fire7051 »

Pyrizzle wrote:On a positive note there is a large very confusing underground labyrinth in the works.

;)
Only in AT would a large very confusing underground labyrinth be a positive thing :lol:
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Pyrizzle
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Re: map and quest idea

Post by Pyrizzle »

Fire7051 wrote:
Pyrizzle wrote:On a positive note there is a large very confusing underground labyrinth in the works.

;)
Only in AT would a large very confusing underground labyrinth be a positive thing :lol:
oh and i forgot the word deadly. :twisted:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: map and quest idea

Post by Tulkas »

Pyrizzle wrote:
Fire7051 wrote:
Pyrizzle wrote:On a positive note there is a large very confusing underground labyrinth in the works.

;)
Only in AT would a large very confusing underground labyrinth be a positive thing :lol:
oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Sarumar
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Re: map and quest idea

Post by Sarumar »

Tulkas wrote: Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
yesss.. that is the right attitude :twisted:
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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nyktos
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Re: map and quest idea

Post by nyktos »

Tulkas wrote:
Pyrizzle wrote:oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
:lol: :lol: :lol:
"Embrace the Shadow"

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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: map and quest idea

Post by Pyrizzle »

Tulkas wrote:
Pyrizzle wrote:
oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
I think you might be confusing deadly with cute and cuddly. :p hahaha yeah death for everyone!!!
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: map and quest idea

Post by Tulkas »

Pyrizzle wrote:
Tulkas wrote:
Pyrizzle wrote:
oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
I think you might be confusing deadly with cute and cuddly. :p hahaha yeah death for everyone!!!
*does big first pump*!

I can't wait!
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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