Definitely need some benefits for defensive builds... Everyone I see on the forum seems to favour attack over defense.
http://www.andorstrail.com/viewtopic.php?f=4&t=2295
(link to Mino's and my suggestions for defensive skills)
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Ideas for The Next Meeting
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Re: Ideas for The Meeting - [Nov. 18th]
Hey guys, I'm back.
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Re: Ideas for The Meeting - [Nov. 18th]
I agreeWyrmspawn wrote:Definitely need some benefits for defensive builds... Everyone I see on the forum seems to favour attack over defense.
http://www.andorstrail.com/viewtopic.php?f=4&t=2295
(link to Mino's and my suggestions for defensive skills)
"A home without a beagle is just a house"
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Re: Ideas for The Meeting - [Nov. 18th]
Maybe should not put in this topic, but the relative balance of some skills should be revised: e.g. 1 skill point of Dodge equals to 3 normal level-ups, 1 on Weapon Accuracy to almost 2.5 level-ups, but one on Hard Hit equals only to 1 normal level-ups. Should be at least 2, I guess.
Other; I think weapon damage system should be revised as well. On higher level the weapon's damage is getting irrelevant part of the whole damage. IMO other damages, like Hard Hit or the damage plus per level should not be additional to weapon's damage, but a multiplier. This way weapon's type would remain important.
Other; I think weapon damage system should be revised as well. On higher level the weapon's damage is getting irrelevant part of the whole damage. IMO other damages, like Hard Hit or the damage plus per level should not be additional to weapon's damage, but a multiplier. This way weapon's type would remain important.
Priaxis (retired)
Lvl 82
HP 293|AC 308%|AD 45-51|BC 118%|DR 4|AP 3
RoLS 1|ElyR 0|RoL 1|ChaR 1|GoLF 0|ShaF 1|SRoV 1|VSH 0|WMC 1| GoW 1
Elrick
Lvl 50
HP 128|AC 288%|AD 31-46|BC 62%|DR 0|AP 3
RoLS 0|ElyR 0|RoL 0
Lvl 82
HP 293|AC 308%|AD 45-51|BC 118%|DR 4|AP 3
RoLS 1|ElyR 0|RoL 1|ChaR 1|GoLF 0|ShaF 1|SRoV 1|VSH 0|WMC 1| GoW 1
Elrick
Lvl 50
HP 128|AC 288%|AD 31-46|BC 62%|DR 0|AP 3
RoLS 0|ElyR 0|RoL 0
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Re: Ideas for The Meeting - [Nov. 18th]
Welcom to the forums !Priaxis wrote:Maybe should not put in this topic, but the relative balance of some skills should be revised: e.g. 1 skill point of Dodge equals to 3 normal level-ups, 1 on Weapon Accuracy to almost 2.5 level-ups, but one on Hard Hit equals only to 1 normal level-ups. Should be at least 2, I guess.
Other; I think weapon damage system should be revised as well. On higher level the weapon's damage is getting irrelevant part of the whole damage. IMO other damages, like Hard Hit or the damage plus per level should not be additional to weapon's damage, but a multiplier. This way weapon's type would remain important.
Nice first post, I agree; how about if HH 1 gives damage *1.1, HH 2 gives damage*1,2, etc... and gap somewhere ?
good hunting
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Ideas for The Meeting - [Nov. 18th]
Great suggestion! Maybe something like this?Sarumar wrote:Welcom to the forums !
Nice first post, I agree; how about if HH 1 gives damage *1.1, HH 2 gives damage*1,2, etc... and gap somewhere ?
good hunting
example idea: Hard Hit
level 1-2: adds 1 AD (first 2)
level 3-6: adds 2 AD (next 3)
level 7-11: adds 3 AD (nex 4)
and so on...
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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Re: Ideas for The Meeting - [Nov. 18th]
Thanx!Pyrizzle wrote:Great suggestion! Maybe something like this?Sarumar wrote:Welcom to the forums !
Nice first post, I agree; how about if HH 1 gives damage *1.1, HH 2 gives damage*1,2, etc... and gap somewhere ?
good hunting
example idea: Hard Hit
level 1-2: adds 1 AD (first 2)
level 3-6: adds 2 AD (next 3)
level 7-11: adds 3 AD (nex 4)
and so on...
Being honest, my basic idea was closer to Sarumar's, just including all additional AD's. E.g. my character's AD is 28-31 + weapon damage. It means that weapon's damage is marginal, not a big difference wherher I equip a dagger or a greataxe, BUT with the dagger I can attack x2 times! I do not think it is balanced. So, what if we convert all AD's to a e.g. x1.2 multiplier (2AD = x1.4)? In my case it would mean ~x7 multiplier. With a dagger it means 7-14 AD, with a greathaxe 35-63 damage... Well, as I said it is only a basic idea that would need fine tuning

Independently from the above, the HH's weight should be higher than a simple level up. Like Pyrizzle wrote, just maybe starting from 2 (in your version e.g. HH level 5 would mean only +8 AD for 20 levels...)
Priaxis (retired)
Lvl 82
HP 293|AC 308%|AD 45-51|BC 118%|DR 4|AP 3
RoLS 1|ElyR 0|RoL 1|ChaR 1|GoLF 0|ShaF 1|SRoV 1|VSH 0|WMC 1| GoW 1
Elrick
Lvl 50
HP 128|AC 288%|AD 31-46|BC 62%|DR 0|AP 3
RoLS 0|ElyR 0|RoL 0
Lvl 82
HP 293|AC 308%|AD 45-51|BC 118%|DR 4|AP 3
RoLS 1|ElyR 0|RoL 1|ChaR 1|GoLF 0|ShaF 1|SRoV 1|VSH 0|WMC 1| GoW 1
Elrick
Lvl 50
HP 128|AC 288%|AD 31-46|BC 62%|DR 0|AP 3
RoLS 0|ElyR 0|RoL 0
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Re: Ideas for The Meeting - [Nov. 18th]
Now i can understand you... (it seems that im bit slowPriaxis wrote:Thanx!Pyrizzle wrote:Great suggestion! Maybe something like this?Sarumar wrote:Welcom to the forums !
Nice first post, I agree; how about if HH 1 gives damage *1.1, HH 2 gives damage*1,2, etc... and gap somewhere ?
good hunting
example idea: Hard Hit
level 1-2: adds 1 AD (first 2)
level 3-6: adds 2 AD (next 3)
level 7-11: adds 3 AD (nex 4)
and so on...
Being honest, my basic idea was closer to Sarumar's, just including all additional AD's. E.g. my character's AD is 28-31 + weapon damage. It means that weapon's damage is marginal, not a big difference wherher I equip a dagger or a greataxe, BUT with the dagger I can attack x2 times! I do not think it is balanced. So, what if we convert all AD's to a e.g. x1.2 multiplier (2AD = x1.4)? In my case it would mean ~x7 multiplier. With a dagger it means 7-14 AD, with a greathaxe 35-63 damage... Well, as I said it is only a basic idea that would need fine tuningIf the dagger's basic damage would be 2-3, than with x7 it means 14-21. If we add up that it can be used x2 times it means 28-42. However, since it has to be balanced on lower and higher level as well, it might be a great job...
Independently from the above, the HH's weight should be higher than a simple level up. Like Pyrizzle wrote, just maybe starting from 2 (in your version e.g. HH level 5 would mean only +8 AD for 20 levels...)

You mean that HH do not effect characters bace AD. Really promising idea...
Last edited by Sarumar on Sat Dec 29, 2012 10:36 am, edited 3 times in total.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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Re: Ideas for The Meeting - [Nov. 18th]
example idea: Hard Hit
level 1-2: adds 2 AD (first 2)
level 3-6: adds 3 AD (next 3)
level 7-11: adds 4 AD (nex 4)
and so on...
This would be better than the one i wrote out before.
just throwing out an idea.
level 1-2: adds 2 AD (first 2)
level 3-6: adds 3 AD (next 3)
level 7-11: adds 4 AD (nex 4)
and so on...
This would be better than the one i wrote out before.
just throwing out an idea.

---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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Re: Ideas for The Next Meeting
Meeting this Sunday, get your suggestions in soon please.
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Re: Ideas for The Next Meeting
Thanks for the reminder boss! Been super busy lately since we are 2 people short at the front desk. YAY overtime! hahahasdevaney wrote:Meeting this Sunday, get your suggestions in soon please.
I'll start putting some together for Sunday.
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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