I have an issue with the placement of the cursor in the mass buy/sell items window. I find it really annoying that the cursor is to the left of the default integer placed in the text box as it requires the player to press to the right of the integer in order to click the delete button.
Now that I think about this as I am typing, the real problem I have is also with the fact that the number pad doesn't show up until the player clicks in the text box.
In summary, I think from a UI usability perspective, it would be really great if the cursor was to the right of the integer and the number pad was already displayed so they can quickly add number(s) to the right of the default (I.e. change 1 to 10) or delete the default by clicking the delete button located in the number pad.
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Cursor Placement
- Antison
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Cursor Placement
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- nyktos
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Re: Cursor Placement
the entire shop interface will be reworked, it is one of the things Oskar asked about new ideas for. (in prior meeting posts...) great thread!
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[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
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- Antison
- Posts: 5339
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
- Antison
- Posts: 5339
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Cursor Placement
This issue is not exclusive to DROID as it occurred on my DROIDX and now on my Samsung Galaxy S3.
Also, I have not see this issue outside of A.T.
Also, I have not see this issue outside of A.T.
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Re: Cursor Placement
This was brought up in the meeting as a low priority fix so it is on the list.
- Antison
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- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Cursor Placement
Thanks for the update. I by no means was saying that this was a high priority bug, its just annoying.sdevaney wrote:This was brought up in the meeting as a low priority fix so it is on the list.
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