Well I'm not only new to this game but new to owning a tablet. The only real question I had about starting out was about the save confirmations...everything else about the game was pretty straight fore ward about what all it currently does. Being able to find that your question is already being discussed on the forum is a different story
However, I do have experience with programming (just not for android), graphics arts, story boarding, & game design...figuring out most of the elements wasn't that difficult for me. I'm an old school gamer and 2d rpg's are pretty much all I like to play. I somewhat envision a game manual for something like this to be along the lines of an NES or SNES style manual that pretty much gives a rundown of everything in the game, controls, items, storyline, etc...pretty much the summary of the design document.
The FAQ's being added would only be a small plus to it because frankly the less a game costs (in this case, free) the less likely people are to read any manual whatsoever. I usually do not chime in on OS'd projects purely out of experience with volunteer work going to waste for something that no one wishes to take time with or just losing motivation on...but I really like this game 1. because it is for my tablet and I can take it with me & 2. because it can be played offline.
Items, weapons, skills are being discussed for adding and tweaking, so having any of those is only going to get extremely tedious with the person keeping up with making the actual changes to the manual. Right now aside from the controls the only thing I can think to add is the storyline...right now I'm searching for my brother in the game, aside from a few quests I have picked up, that's all I know as far as storyline. But then again I think that maybe no storyline and more of an open feel for the game play might be suited for this game. I do feel that while a lot of the retro elements need to remain for the game, it should stick out somehow from the others...offer something a bit more that others don't even if it is an OS'd project.
I have some intricate ideas about crafting, advanced AI stuff, and a few other things, but I think I will save creating a thread to discuss them until the game progresses a bit further.