v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Title Screen - A little help from the Players?
- Meirerion
- Posts: 210
- Joined: Sun Jun 24, 2012 10:49 am
- android_version: 2.3 - Gingerbread
- Location: Under a keg.
Re: Title Screen - A little help from the Players?
It looks nice but the back with the castle and the Andor's Trail written should be made of tiles. The buttons too.
~May Elythara's wisdom light your path
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Title Screen - A little help from the Players?
+1
It looks good. Maybe some room for improvement, but overall I like it.
It looks good. Maybe some room for improvement, but overall I like it.
"A home without a beagle is just a house"
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- Posts: 466
- Joined: Sun May 20, 2012 1:06 am
- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: Title Screen - A little help from the Players?
This looks really good, although it seems a bit... chaotic to me for some reason.
I love the castle silhouette and the big monsters wandering through the forest, towering over the trees. I also love that you've kept Andor and the footprints, though I miss what you did with the road curving before, it made it seem longer.
My suggestion would to go from tiny tree tiles at the top to big tree tiles at the bottom, make our hero larger (to go with the size of the larger lower trees) and more centralized, make the monsters our hero is fighting larger to match the hero, and a bit more varied, no two alike.
I think I know exactly why you chose the monsters you did, they are the single tiled mobs in the AT source code.
For is better selection to choose from, head over to Pyro's monsters from AT on Photobucket.com at http://s1185.photobucket.com/profile/Py ... le/uploads, where Pyro has separated out some of the mobs from the tilesets.
You can also upload images to your own Photobucket account and edit the pics there such as cropping and resizing. 
Great job. This thing is really starting to take form with each new revision you put out.
I love the castle silhouette and the big monsters wandering through the forest, towering over the trees. I also love that you've kept Andor and the footprints, though I miss what you did with the road curving before, it made it seem longer.

My suggestion would to go from tiny tree tiles at the top to big tree tiles at the bottom, make our hero larger (to go with the size of the larger lower trees) and more centralized, make the monsters our hero is fighting larger to match the hero, and a bit more varied, no two alike.

I think I know exactly why you chose the monsters you did, they are the single tiled mobs in the AT source code.



Great job. This thing is really starting to take form with each new revision you put out.

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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Title Screen - A little help from the Players?
Dark: was wondering why that link looked so familiar at first. Lol guess its a bit past my bed time now, my brain is a lil fuzzy... Stupid insomnia
Gonna keep working on separating them out as I need them, but first I need a way to revive my old laptop from the dead.
Gonna keep working on separating them out as I need them, but first I need a way to revive my old laptop from the dead.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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- Posts: 466
- Joined: Sun May 20, 2012 1:06 am
- android_version: 2.3 - Gingerbread
- Location: Somewhere between here and there... I'm lost...
Re: Title Screen - A little help from the Players?
You'll need some candles (for ritual use and mood lighting), a small (size 2) pewter cauldron, a 9ft USB cable (to form a circle), an athame (ritual dagger), a small statue of Bill Gates, sandalwood incense, a small bowl of water, salt, and a few drops of your own blood.Pyrizzle wrote:Dark: was wondering why that link looked so familiar at first. Lol guess its a bit past my bed time now, my brain is a lil fuzzy... Stupid insomnia
Gonna keep working on separating them out as I need them, but first I need a way to revive my old laptop from the dead.

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- Site Admin
- Posts: 1187
- Joined: Fri Jan 28, 2011 10:17 pm
- android_version: 14 - Android 14
- Contact:
Re: Title Screen - A little help from the Players?
These are quite good. This is most positively on the list for the next meeting.
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- Posts: 63
- Joined: Sat Jun 09, 2012 10:04 pm
- android_version: 2.1 - Eclair
- Location: Where the wind blows.
Re: Title Screen - A little help from the Players?
I think the latest picture from Stoodge looks great! I think the monsters and the objects around the hero are where the improvement could be. I like the idea of different sizes and maybe more of them could be spread out around the wilderness. I also thought there was an odd simplicity to the latest picture, I liked the idea of curving the trail that might be another touch it needs.
Khazuul Xenocide, Lavic, Shadow Walker
-Lvl: 44, HP: 115, AP: 12, AC: 215%, AD: 17-28, Crit: -11, BC: 105%, DR: 1
-RoL: 1
-Lvl: 44, HP: 115, AP: 12, AC: 215%, AD: 17-28, Crit: -11, BC: 105%, DR: 1
-RoL: 1
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- Posts: 163
- Joined: Thu Mar 08, 2012 4:21 pm
- android_version: 2.3 - Gingerbread
Re: Title Screen - A little help from the Players?
Curving the path might sounds good. maybe you should take it off the middle of the picture and bend it along the diagonals.
This may help in composing the alignment of elements:
http://en.wikipedia.org/wiki/Rule_of_thirds
http://en.wikipedia.org/wiki/Golden_ratio
This may help in composing the alignment of elements:
http://en.wikipedia.org/wiki/Rule_of_thirds
http://en.wikipedia.org/wiki/Golden_ratio
Lvl: 65, EXP: 5.130.135, 2 x ShaF, 1 x ChaR
- NewAgeOfPower
- Posts: 19
- Joined: Sun Jun 24, 2012 9:08 pm
- android_version: 2.1 - Eclair
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- Posts: 239
- Joined: Tue Aug 07, 2012 2:57 pm
- android_version: 4.0
Re: Title Screen - A little help from the Players?
If the title screen is changed is it going to be strictly portrait mode, or will it be able to still be in landscape? I'm playing this on my tablet and like how it is in landscape.