The suggestion of the addition of sound, although not a new topic, has been requested and discussed before. As the game currently exists, sound or music, is not sitting very high on the list of requests for the game. At best, I myself could probably only agree with the introduction of various tones that might be associated with certain events, if that would even be fulfilling enough for the player who wants sounds and/or music, is hard to say. One of the main benefits that Andor's Trail does have in its favor without sound of any kind is the exceptional low battery consumption on the player's device.
If a player doesn't happen to observe this fact for themselves while playing other games on their device that include sound or music, or both, in comparison to Andor's Trail, then they also seldom have any idea as to what's going on in the background while they play any of their games.
Unfortunately, it is not merely the additional download size, and then the ending result of additional device storage space being consumed upon decompression and installation of a game version that would include all of the necessary sound media files that a player might be content with (few who want sound or music, or both, haven't even arrived at a happy compromise for what they'd like to see in the game). Even if the additional total file size increase wasn't an issue, there are the following considerations; one being that Oskar put game development on hold while he works on compiling the code for the smallest in game media player ever, patents it, and includes it in the game, or another being he doesn't concern himself with creating such an in game media player, and includes the media files (either included in the download, or as a separate add on) in a future release, taking up not only additional space once again for download and installation, but now requiring more system resources to be available, for every player regardless of their device, for any media player to run in tandem with the rest of the game, when going with the choice of initiating the built in, default Android media player (or your chosen 3rd party app) to now also run in the background just for the reproduction of sound data it receives from the game. This is where you will probably see a noticeable impact on your game play, unless you happen to have the latest and greatest mobile device technology at the moment. Having multiple apps running in the background that are supposed to be working together to be bringing you one unified experience are all each assigned their own priority to run, and let's not forget, for most of us this happens to be a "phone" we are playing on, therefore the Android OS itself is running in the background to make sure that should you have an incoming call (or other notification you've elected to be made aware of), it's going to put priority on that to make sure you receive it. In my best attempt to find balance in offering more for your consideration, and replicating an excerpt from a technical journal intended for a science fiction film, allow me to move on.
I think I'll try to wrap this up on the referenced issue of the MicroSD card that some have suggested as an appropriate place for storage of the extra data, that would be the audio media files. Unfortunately, as it is usually all too often true with someone in the process of buying a new computer, price and some of the vague component highlights are what comprise the deciding factor for this purchase. For the most part, the limitations found within this new PC are unknown to the average consumer, and possibly learned over time, if at all, the hard way. Similar is the story of your average MicroSD card purchase. As is often the case with computers, that we tend to buy the best that we can afford at the time, so it is also with the MicroSD card. We'd all like to have a 64 GB card, but for some, even an 8 GB card may cost them more than their phone did. Most people seem to consider two main points when making a MicroSD card purchase, storage capacity and price. The 3rd significant point to always consider is the data transfer speed, which is always appearing as a very small printed number inside of a letter C, which stands for Class (this number is often difficult to read clearly, even on the product packaging at times). Obviously the faster, the better, in terms of performance. Most new high end devices record video in HD, up to 1080. For such an amount of data to be sent to a MicroSD card, I would recommend going with a Class 10 card. I recently picked up a 16 GB Class 10 MicroSD card, from a well known memory manufacturer, with free shipping and a lifetime warranty for just under $16, and that was without any rebates to mess with. Long story short on the MicroSD card topic, many who already own one, whether it was pre-installed by your wireless carrier, or installed by its owner, is very likely to be a Class 2, 4, or 6. Unless you are using a Class 6, 8, or 10 card, this will only add to the potential complications for various users (which is also dependant upon the device limitations).
At the present, Andor's Trail is compatible for all Android OS based devices going back to version 1.6, uses little system resources, and unless you have your display cranked up to its highest level of brightness, is extremely kind to your device's battery consumption. When you look at the picture as a whole, it's a difficult recipe to want to alter. However, if requests for audio to be added to Andor's Trail start to increase to any level of significance, various tones associated with certain game events could possibly be the first implementation you might see, if the coding for direct signal processing by the device's speaker(s) can be compatibly implemented with the current code used to compile Andor's Trail.
I truly hope that this rather lengthy post was of benefit to someone, and not simply an attractive opportunity for those I have come to call "poster pouncers".
