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Balance Level Gaining from L/E Item Grinding

Unstructured ideas, requests and suggestions for the development of the game.
ncer
Posts: 121
Joined: Sun Oct 16, 2011 8:40 am
android_version: 2.2

Re: Balance Level Gaining from L/E Item Grinding

Post by ncer »

I have posted this in the past elsewhere, I would include amount of monsters of that type already killed in the calculation of the drop chance. Say the chance is 1:10.000, you have killed 500 of them already, chance is now 1:9.500. It will take 5.000 kills on average this way, if you want to make 10.000 the average, start with 1:20.000. Either way you're guaranteed the drop. Of course it would then start dropping them all the time when you have killed a lot of monsters, but you could probably implement a check on having the item equiped or in inventory or simply don't drop after 10.000/20.000 kills or stop dropping after you have gotten one.
Lvl: 195, XP: 135178554, Gold: 1004501
HP: 88 AC: 345%, AD: 109-120, AP: 5, ECC: 15%, CM: 0, BC: 222%, DR: 6
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 2, WMC: 0, GoW: 0
Sarumar
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Posts: 3275
Joined: Sat May 07, 2011 4:36 pm
android_version: 4.1 - Jellybean
Location: www.hel.fi

Re: Balance Level Gaining from L/E Item Grinding

Post by Sarumar »

nyktos wrote:mino +1

really good stuff here...
AT: AT - Andor's Trail: Advanced Tactics :lol:

using suicide to trim XP and for movement as well?!
reminds me of the days of the Level One Challenge! :D
Here are another AT AT for grinding legendary items if you like to level up and speed the prosess of gaining legendary item.
make three copies of your hero. Now you can gring RoLS without waiting respawn. Just save outside of master rooms and play another savegame
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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