We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Issue with testing out different map for home
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- Posts: 1
- Joined: Fri Apr 06, 2012 5:35 pm
- android_version: 2.3 - Gingerbread
Issue with testing out different map for home
I was trying to use a different tile set and mess around with creating a new starting screen and game wont play with a new tileset being used with a different home map.
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Issue with testing out different map for home
i'm pretty sure you are only able to use tiles supplied in the source code...
my guess would be to include the new maps into the code, then run the game.
(so the game can find the tiles you used in your new maps)
im only guessing here - still learning the ropes myself...
good luck though!
(i do remember reading that we should stay close to the preexisting "look & feel" when map making)
(so im only using their tiles - in hopes that my maps make it into the game)
~Embrace The Shadow~
my guess would be to include the new maps into the code, then run the game.
(so the game can find the tiles you used in your new maps)
im only guessing here - still learning the ropes myself...
good luck though!

(i do remember reading that we should stay close to the preexisting "look & feel" when map making)
(so im only using their tiles - in hopes that my maps make it into the game)
~Embrace The Shadow~
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Issue with testing out different map for home
In the source code, you'll have to modify ResourceLoader.java to include other tilesets if you want to add to the ones we already have. The string names of the added images in that file has to match the tileset name in
the TMX file, in addition to the actual filename.
For example (from a tmx file),
This tileset matches on the "name" attribute of the <tileset> tag ("tiles_2_4"), against what you supply as tileset name in ResourceLoader.java.
the TMX file, in addition to the actual filename.
For example (from a tmx file),
Code: Select all
<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
</tileset>
/Oskar