We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Your thoughts on rare spawns?
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- Posts: 9
- Joined: Fri Apr 06, 2012 5:57 am
- android_version: 2.2
Your thoughts on rare spawns?
I would like to see rare spawns in the game. Maybe a small yellow star above its head so you know its a rare spawn. Make it faster and run away so its hard to cetch and doesn't kill a character to low level to fight it. Better stats then the average monster so its a tougher fight. A slightly better drop rate for something non-ordinary. A little more exp and gold on the drop as well. Maybe a skill to increase the probability of a rare spawn respawning nearby? I think it would add a little more excitement to the endless killing that happens when traveling , exploring, and also while waiting for monsters to respawn while trying to collect quest items. It could be a way to expand the loot table by adding items that only rare spawns drop. Mmmmm rare boss anyone?
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Your thoughts on rare spawns?
the first thing i thought was metal slimes & cactaurs...
and i remember them fondly!
an ultra-rare mob that yields super-high xp & possibly extremely evasive too?
sounds like a perfect fit to me - but i've always liked the idea.
[welcome to the forum!]

and i remember them fondly!
an ultra-rare mob that yields super-high xp & possibly extremely evasive too?
sounds like a perfect fit to me - but i've always liked the idea.
[welcome to the forum!]

"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Your thoughts on rare spawns?
GiftOfDeath wrote:I would like to see rare spawns in the game. Maybe a small yellow star above its head so you know its a rare spawn. Make it faster and run away so its hard to cetch and doesn't kill a character to low level to fight it. Better stats then the average monster so its a tougher fight. A slightly better drop rate for something non-ordinary. A little more exp and gold on the drop as well. Maybe a skill to increase the probability of a rare spawn respawning nearby? I think it would add a little more excitement to the endless killing that happens when traveling , exploring, and also while waiting for monsters to respawn while trying to collect quest items. It could be a way to expand the loot table by adding items that only rare spawns drop. Mmmmm rare boss anyone?


"A home without a beagle is just a house"
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Your thoughts on rare spawns?
Think "legendary" or "extraordinary" except with monsters spawning instead of items dropping. 

Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
- Antison
- Posts: 5761
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Your thoughts on rare spawns?
What is the point?fiernaq wrote:Think "legendary" or "extraordinary" except with monsters spawning instead of items dropping.
"A home without a beagle is just a house"
- fiernaq
- Posts: 695
- Joined: Fri Mar 16, 2012 3:49 pm
- android_version: 2.3 - Gingerbread
Re: Your thoughts on rare spawns?
In this game? Not much. A lot of popular games use the idea of rare spawn monsters for achievements or even just for fun but considering the coding style of AT it would probably be more trouble than it was worth here.
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013