We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
improve monster movement
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Re: improve monster movement
rofl! that would be hilarious!
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Re: improve monster movement
nyktos wrote:i would be HIGHLY amused if a monster broke away from combat & ran away
ohhh no mr. mob (chases it down) there is no escape!

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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: improve monster movement
Monsters do run away sometimes in Nethack....phydeaux wrote:rofl! that would be hilarious!
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: improve monster movement
I don't remember ever having a monster flee from combat in nethack... course, it's been a few years since I've played it.
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Re: improve monster movement
Only certain ones were coded to, and even then they often didn't ..tended to be intelligent, fast, and only when badly wounded.phydeaux wrote:I don't remember ever having a monster flee from combat in nethack... course, it's been a few years since I've played it.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: improve monster movement
Holy cow, when did nethack go graphical?
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Re: improve monster movement
It went tiled fifteen years ago at least, though you can still play in text. No real animation, however, as far as I've seen.phydeaux wrote:Holy cow, when did nethack go graphical?
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Re: improve monster movement
back on topic...
mobs that cluster before charging our hero?

mobs that cluster before charging our hero?

"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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Re: improve monster movement
Clustering would be a kewl attribute, hehe, you'd start seeing everyone scrambling to up their cleave skill, which is both op and not op, as it takes 12 levels for each upgrade, but each upgrade is a 3 ap return... lol, everyone I see someone complaining about why they added skill points to hard hit and/or weapon accuracy I think to myself, it's because you were going for cleave! Of corse, allowing mobs to move during battle sequence would also give reason for cleave... Especially if some of them had a trumpet/call for help ability, something that would call all mobs on map into the battle..
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Re: improve monster movement
Yes, that would rock! I'm trying to think through the code changes that might make that possible...phydeaux wrote:Clustering would be a kewl attribute, hehe, you'd start seeing everyone scrambling to up their cleave skill, which is both op and not op, as it takes 12 levels for each upgrade, but each upgrade is a 3 ap return... lol, everyone I see someone complaining about why they added skill points to hard hit and/or weapon accuracy I think to myself, it's because you were going for cleave! Of corse, allowing mobs to move during battle sequence would also give reason for cleave... Especially if some of them had a trumpet/call for help ability, something that would call all mobs on map into the battle..