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Skullcrusher vs. other crit weapons

A place for general discussion about the content and gameplay of Andor's Trail.
Kardinaal
Posts: 33
Joined: Sun Dec 04, 2011 12:53 pm
android_version: 2.3 - Gingerbread

Re: Skullcrusher vs. other crit weapons

Post by Kardinaal »

mirajp1 wrote:a defensive build like this should go for ROLS after ROL and probably get GOLF. :)
if you still want more BC go for using few BW equipments.
I don't seem to find any other than the sword and dagger, I'll check out some of the armour. I could do with a better helmet, ordinary leather cap sounds so... well, ordinary I guess.

Edit: seems I needed to side with Blackwater to get the armour items... Oh well, ordinary it is then :p .
Lvl: 30
XP: 487414
G: 26332

HP: 93, AC: 187%, AD: 8-40, AP: 9, CC: 4%, CM: 3, BC: 114%, DR: 4

Ordinary Leather Cap, Stone Cuirass, NotP, 2x RotP, Skullcrusher, Wooden Defender, TMG, Defender's boots

RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
mirajp1
Posts: 348
Joined: Sat Oct 08, 2011 10:53 am
android_version: 2.3 - Gingerbread
Location: Iqhan caves-grinding and only grinding :P

Re: Skullcrusher vs. other crit weapons

Post by mirajp1 »

yea..I love BW items.
i currently equip them myself.
my BC is 98% though the base stat on BC is just 24%
Logic:
Lvl: 38, XP: 1006224, Gold: 69410, RoLS: 0, ElyR: 0, RoL: 0, GoLF: 1, ChaR: 0, SHAF: 0
HP: 83, AC: 219%, AD: 24-30, AP: 3, BC: 55%, DR: -1, CC: 22%, CM: 3
Restore HP/Kill: 2

currently affected by rotworm :D
Piggy the Slayer
Posts: 340
Joined: Mon Jul 11, 2011 1:49 pm
android_version: 2.3 - Gingerbread
Location: Remgard road

Re: Skullcrusher vs. other crit weapons

Post by Piggy the Slayer »

Damage using Skullcrusher 77-106 - gives some crazy critcals but only having 2 swings when fighting mutiple opponents is the main downside IMO.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
Chest_Rockfield
Posts: 530
Joined: Thu Jul 07, 2011 1:05 am
android_version: 2.3 - Gingerbread
Location: Impeached former President of the Too cool for a RoLS Club. ;)

Re: Skullcrusher vs. other crit weapons

Post by Chest_Rockfield »

Yeah, I just fought 6 dudes at the same time. It would have sucked if I didn't have 4 swings per round.
Lvl: 162, XP: 77,249,000, Gold: 2,508,000 RoLS: 0, ElyR: 0, RoL: 0, ChaR: 18, GoLF: 0, ShaF: 2
HP: 517, AC: 333%, AD: 60-61, AP: 3, CC: 90%, CM: 3, BC: 218%, DR: 0, BMP: 4k+
User avatar
qTzal
Posts: 36
Joined: Tue Dec 27, 2011 7:41 am
android_version: 9.0 - Pie

Re: Skullcrusher vs. other crit weapons

Post by qTzal »

Chest_Rockfield wrote:Yeah, I just fought 6 dudes at the same time. It would have sucked if I didn't have 4 swings per round.
Yeah, think how much trouble you'd be with 12 AP, Jewel of Fallhaven, DoSp, >=2 cleave
AND
monsters that spawn or even split like fission slime during combat!

You might even find that you get stuck in certain spots just piling up the corpses!
Lvl: 58, XP: 3,500,299 , Gold: 103,903, BM potions: <400
RoLS: 1(@1200 rocks) , ElyR: 0, RoL: 0
HP: 180, AC: 237%, AD: 20-31, AP: 12, CC: 9%, CM: 1.0, BC: 225%, DR: 2
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