Item Crafting has been mentioned, I will start with 2 Basic Item Crafting Skills, Brewing Potions, and Cooking. The Skill Item Toss is here as well, for both giving aid to any henchmen or throwing potions at the enemy.
This is basically the Smart Character with some woodsman...
Item Toss
Cost: 2 AP attack,
R1: -50% to hit
R2: -25% to hit
R3: -10% to hit
R4: no hit penalty
R5: +10% to hit
R6: +25% to hit
R7: +50% to hit
Brew Potion
Cost: Time, Items, Needs Workbench
R1: easy potions, 50% chance of fail
R2: easy potions, 25% chance of fail
R3: easy potions, 10% chance of fail
R4: medium potions, 5% chance of fail
R5: medium potions, 5% chance of fail
R6: exotic potions, 5% chance of fail
R7: exotic potions, 5% chance of fail
Easy enough, you combine items from a recipie, put in a container, wait the appropriate number of days, and get your item if you didnt fail.
Potions Recipies
easy potions:
Red Wine
8 grapes
2 sugar
10 days
Cider
4 Green Apples
4 Sugar
5 days
Vinegar
Wine or Cider
5 days
Minor Healing Potion
4 Strawberries
1 Milk
2 Sugar
1 day brew time
Regular Healng Potion
10 Strawberries
2 Milk
4 Sugar
1 day brew time
Antidote
3 Green Apple
1 Mead
1 OverCooked Egg
2 days brew time
Medium Recipies
Mana Potion
8 Mushroom
2 Mead
4 Carrot
1 Green Herb
2 days brew time
Potion of Vigor
4 Mead
4 Mushrooms
4 Radishes
2 Rare Spice
Poison Burst
2 Poison Glands
2 Radishes
2 day brew time
Acid Burst
4 Overcooked Eggs
8 Radishes
2 Mead
4 Poison Glands
4 Onion
2 Vinegar
6 day brew time
Cooking
Cost: Needs Fire, Materials, Time
Cost: Time, Items, Needs Workbench
R1: easy meals, 50% chance of fail
R2: easy meals, 25% chance of fail
R3: easy meals, 10% chance of fail
R4: medium meals, 5% chance of fail
R5: medium meals, 5% chance of fail
R6: exotic meals, 5% chance of fail
R7: exotic meals, 5% chance of fail
Cooking is about the same as potions, but you get several items in return, servings. Cooking gives several items for other uses.
Easy Recipies
Cooked Meat
Cooked Eggs
Overcooked Eggs
Burnt Meat
Toast
Jam
Sandwich: 20 HP
Cooked Meat
Bread
Lettuce/Tomato/Cheese?
Makes 2 Servings
Beef Stew: 40 HP
2 Meat/Cooked Meat
4 Carrots
4 Radishes
4 Mushrooms
4 Potato
1 Mead
2 Garlic?
Makes 4 Servings
French Toast: 25 HP
4 Bread
2 Milk
2 Eggs
2 Jam
Makes 2 Servings
Medium Recipies
Steak and Eggs: 50 HP
Meat/Cooked Meat
2 Eggs
1 Potato
Serves 1
Saute'ed Beef: 35HP
1 Meat
2 Radishes
2 Carrots
2 Onion?
1 Red Wine
1 garlic
Serves 2
Carrot Cake: 25HP
6 carrots
6 sugar
4 flour
4 eggs
2 milk
1 Cider
serves 8
Pasta Marinara: restore 40 HP
2 Cooked Meat
3 Flour
1 Egg
3 Tomatoes
1 Cheese
serves 2
These are just some to get started, even these few things would go a long way for a Smart Character.
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Crafting / Combining Items
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Crafting / Combining Items
AND/OR's ...


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Re: Item Crafting
I think this is a great idea. At last we will be able to use those ingredients for something. I am sure this must be why Oskar put those things in the market to begin with.
Level 39 Exp: 1093259 HP: 111 AC: 189% AD: 22-29 AP: 6 CC: 10% CM:2 BC 54% DR: 0 SR:2543 RoLS: 1
frog killer
frog killer
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crafting system
Just curious if Oskar has some form of crafting system in mind or even in the works. As well aa basic discussion of the details of such a system as there are so many items that have no use as of right now.
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Re: crafting system
This idea came up several times, but AFAIK he has never commented about it.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: crafting system
kendraso wrote:Just curious if Oskar has some form of crafting system in mind or even in the works. As well aa basic discussion of the details of such a system as there are so many items that have no use as of right now.
Best advice is to keep some of every item you acquire. I say this because you have no idea if that item will be needed in the future.
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- Captain Awesome
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Re: crafting system
We might, some time in the future. At the moment, there are other things that are higher on the priority list however, such as finishing the world and storyline 
There might be something we can do in the regular conversations without even coding anything, since that type of functionality is already in place. Give something to someone, get something else in return. Let's see about that.

There might be something we can do in the regular conversations without even coding anything, since that type of functionality is already in place. Give something to someone, get something else in return. Let's see about that.
/Oskar
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Re: crafting system
Intersting... guess i will have to go do a few more laps around the current map and not sell everything.oskarwiksten wrote:We might, some time in the future. At the moment, there are other things that are higher on the priority list however, such as finishing the world and storyline
There might be something we can do in the regular conversations without even coding anything, since that type of functionality is already in place. Give something to someone, get something else in return. Let's see about that.

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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Re: crafting system
In the last time I had something like this in mind: What about having a smith in the game that could improve existing weapons.
1) The weapons (or also other items) could have an active condition added. (with additional AC, AD, etc.)
2) This would only work for items without active condition yet.
3) Perhaps he would only improve 1 or 2 weapons. So one have to decide which one to improve.
4) Perhaps one could give him many of his gold to double or triple the effect.
10000 gold - adds 1 AD to a specific weapon
25000 gold - adds 2 AD to a specific weapon
50000 gold - adds 3 AD to a specific weapon
90000 gold - adds 4 AD to a specific weapon
150000 gold - adds 5 AD to a specific weapon
It would just add another of this (IMO very nice) decisions you would have to live with.
1) The weapons (or also other items) could have an active condition added. (with additional AC, AD, etc.)
2) This would only work for items without active condition yet.
3) Perhaps he would only improve 1 or 2 weapons. So one have to decide which one to improve.
4) Perhaps one could give him many of his gold to double or triple the effect.
10000 gold - adds 1 AD to a specific weapon
25000 gold - adds 2 AD to a specific weapon
50000 gold - adds 3 AD to a specific weapon
90000 gold - adds 4 AD to a specific weapon
150000 gold - adds 5 AD to a specific weapon
It would just add another of this (IMO very nice) decisions you would have to live with.

Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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Re: crafting system
I love this idea! It would be a great way to make ppl use up more of their spare cash and even have to deside between being able to buy more poitions or being able to upgrade their weaponry.Samuel wrote:In the last time I had something like this in mind: What about having a smith in the game that could improve existing weapons.
1) The weapons (or also other items) could have an active condition added. (with additional AC, AD, etc.)
2) This would only work for items without active condition yet.
3) Perhaps he would only improve 1 or 2 weapons. So one have to decide which one to improve.
4) Perhaps one could give him many of his gold to double or triple the effect.
10000 gold - adds 1 AD to a specific weapon
25000 gold - adds 2 AD to a specific weapon
50000 gold - adds 3 AD to a specific weapon
90000 gold - adds 4 AD to a specific weapon
150000 gold - adds 5 AD to a specific weapon
It would just add another of this (IMO very nice) decisions you would have to live with.
I feel as if there is too much $$$ in everyones pockets after you reach around level 20 there isnt much left to buy in the game so most of the time it just keeps adding up (until you go do a bonemeal potion run)
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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