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idea for expanding the current game system

Unstructured ideas, requests and suggestions for the development of the game.
Kardinaal
Posts: 33
Joined: Sun Dec 04, 2011 12:53 pm
android_version: 2.3 - Gingerbread

Re: idea for expanding the current game system

Post by Kardinaal »

Well, to get this thing back on topic... I've played around some more, finished the BWM quests, and looking for the legendary sword dropped by Kazuul's devils (with the worst of luck). Which means I've seen more of the game (especially the poison/bleeding/fatigue stuff) and also did some minor code browsing, so here's a more compatible working method for adding twohanded and dual weapon support.

Basically, the game calculates your stats when you level, use a skillpoint, or change equipment. Then the rest of the game uses those figures. So the changes should be limited to the inventory and the code there, since it makes for easy implementation. Here's what I propose:
  • For Weapon/shield the calculation stays as is. You end up with a char with more defensive stats.
  • For dual weapon, just use the average damage and AC of the two equiped weapons (you sum up the AC, min and max dmg and halve the result). You end up with a char with more offensive extra's (crit, poison,...).
  • For twohanded fight, just add some damage (and AP if necessary) to the weapons itself, so you've got extra damage to make up for the loss of stats you get from not having a shield or a second weapon. You end up with a char with damage oriented stats.
This is a way easier hack than the total system I described above, as it's more contained (you can change this without changing the skills system or attack system). This way offers ease of coding and a minimum of rebalancing.


I still think you should add some way of getting active skills too, so we can mix and match different attacks for better AC usage. But it's probably better to make shure these kinds of updates stand on their own, so you can add things step by step...


On the meat issue, I've checked, and it's indeed better to sell off meat for BMP as it gives more healing for the buck, and more healing/AP as well. I don't know about the bread, because while it gives better money to hp ratio, it also gives terrible AP to healing ratio.

More to come as I get better Ideas,

Kardinaal
Lvl: 30
XP: 487414
G: 26332

HP: 93, AC: 187%, AD: 8-40, AP: 9, CC: 4%, CM: 3, BC: 114%, DR: 4

Ordinary Leather Cap, Stone Cuirass, NotP, 2x RotP, Skullcrusher, Wooden Defender, TMG, Defender's boots

RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: idea for expanding the current game system

Post by nyktos »

amazing follow-up!
i love the brainstorming!!!

even if the things suggested here are not implemented "exactly" or AT ALL...
ideas are being put forth to give the dev team a feel for what we want.

even if the next ten posts are saying 'NO WAY' at least we are putting ideas out there!

great work, great post - great to have you here!
this game is gonna be EPIC!!!!

:twisted:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Gottkaiser
Posts: 54
Joined: Thu Jun 30, 2011 8:23 am

Re: idea for expanding the current game system

Post by Gottkaiser »

1+ for the implementation of dual weapons, but I think I would probably give the player the full effect of the right-handed weapon and half of every good but the full negative effects of the left-handed weapon. But in the end the forum discussions after the implementation will show how we have to balance it. I think this would really enhance the game system and make more different ways of equipment strategys possible (not many of us have two DotSP :D)
Level: 48, XP: 1968951, Gold: 160450
HP: 80, AC: 240%, AD: 22-26, BC: 65%
AP: 3, CC: 48%, CM: 3.75, DR: 0
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
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