Page 1 of 2
Idea for a creature ability
Posted: Mon Aug 08, 2011 12:44 pm
by Pyrizzle
Pack bonus: give a type of creature a bonus if you engage more than one of them in a battle at once, & give them the first strike in combat.
Could also be an effect given if the creature has another creature in an ajasent space next to it &/or you.
Just an idea.
Re: Idea for a creature ability
Posted: Fri Oct 28, 2011 7:03 am
by nyktos
sounds scary (not always a bad thing)

talk about getting popped if you're not paying attention!

Re: Idea for a creature ability
Posted: Fri Oct 28, 2011 7:58 pm
by sdevaney
Someone (sorry don't remember who) also suggested a small XP bonus when fighting more than one mob at a time so maybe the added dangers of this idea can balance out the extra XP.
Re: Idea for a creature ability
Posted: Fri Oct 28, 2011 8:30 pm
by Sarumar
How about some more condition attack witch monster can cause:
- slow, raises the monsters chance of first attack 5-85%
- freece, you cannot done anything for 1 combat round (lose 10-12AP)
- itching, forses you to uneguip all armours
- blind, makes the screen back
- clumsy, cannot use healing items or potion and -AC -BC -CC
- and some nasty diseases as well - cannot remove only heal cauces randomly some symptons
- and curces, only priest can heal (cost 100g * lvl) causes every another nastything, cannot talk anyone, gain less exp, gold, drop item, increases chances to get another condition, etc
and all current conditions optionally permanent - until rested or healed with spesific herb, potion, etc

Re: Idea for a creature ability
Posted: Sat Oct 29, 2011 10:20 pm
by qasur
I love the idea of added XP for sure when combating multiple creatures at once. I think it plus the +1 HP/kill and Cleave skills could show people creating different and unique builds of characters that are not purefly AC/AD/CC/CM builds.
Re: Idea for a creature ability
Posted: Tue Nov 01, 2011 1:43 am
by Pyrizzle
Sarumar wrote:How about some more condition attack witch monster can cause:
- slow, raises the monsters chance of first attack 5-85%
- freece, you cannot done anything for 1 combat round (lose 10-12AP)
- itching, forses you to uneguip all armours
- blind, makes the screen back
- clumsy, cannot use healing items or potion and -AC -BC -CC
- and some nasty diseases as well - cannot remove only heal cauces randomly some symptons
- and curces, only priest can heal (cost 100g * lvl) causes every another nastything, cannot talk anyone, gain less exp, gold, drop item, increases chances to get another condition, etc
and all current conditions optionally permanent - until rested or healed with spesific herb, potion, etc

Great ideas Sarumar!
Re: Idea for a creature ability
Posted: Tue Nov 08, 2011 2:29 am
by openthegait
Ability: Scent
Description: 3x more likely to attack when player's hp is at 20% or less.
Only wild animals would have this ability to smell blood/fear
Hidden/invisible enemies? (Visible once they attack you)
Something could be camoflauged to look like nearby rocks or grass, but would move every once in a while.
Enemies should be able to sense an ongoing battle from one more square away and be able to join in. this could be a special ability that only certain enemies have. i.e. gornauds, skeletal warriors, wasps

creatures that would be smart enough to see that their help is needed
and be willing to help out their own kind.
Along with this, any on-screen creatures should come toward the battle whenever you attack a Boss. they would move one square per turn.
...not that I view gornauds as either intelligent or heroic...
Re: Idea for a creature ability
Posted: Tue Nov 08, 2011 2:34 am
by nyktos
pack-mentality / hive-mind?
hell yeah!

Re: Idea for a creature ability
Posted: Tue Nov 08, 2011 3:32 am
by Pyrizzle
openthegait wrote:...not that I view gornauds as either intelligent or heroic...

+1
Re: Idea for a creature ability
Posted: Tue Nov 08, 2011 8:04 am
by Black Wind
If XP gain increases on winning multiple monster battles, shouldn't more XP be lost if losing a battle with multiple monsters? Actually it probably should either way since such a battle would mean more monster arms than hero eyes, hence more unexpected (so likely harder) hits.