Re: Do you like extraordinary and legendary items?
Posted: Thu Jul 28, 2011 12:00 am
I concur with Rory.
Actually, the Legendary Items are really awesome bonus in the game. And, even as they stand, people *are* looking for them. And, also, people have *randomly* found them in the first few instances they've entered the dungeons. So, it's a neato item to get when you're not looking for it.
In all honestly, I guess my opinion about them being to weak is only because there are 3 currently in the game. If there 30 legendary items in the game, and of those 30, 3 were swords, 3 were rings, 3 were shoes, 3 were helmets, etc. with a myiad of good and/or bad abilities just *slightly* above normal gear, then they would be perks to get, but not required. Essentially, the items he has are awesome for the game, he just needs more so that there is a plethora to choose from and not just one is the end-all-be-all.
If one ever becomes *too* good, then it should be adjusted down in power to be better than a purchased a weapon, but not so good that you *have* to get it. Also, if you pump more of these items into the game, then the random chance that players will get them without grinding becomes higher. Suddenly, it's "oh, I picked up that wicked cool helmet the other day while clearing this dungeon of bats deep down the PRIM mines" or something.
I'm going to go off on an aside here, but one aspect I think that would be cool to balance these legendary weapons is to make "sets". As Oskar has already implimented with the RoLS, you cannot gain two bonuses from the same actor, right? So, if you have two objects with "Regeneration" then only one would work, right? If that's how it's supposed to work, then he could create more weapons, armors, and trinkets that have the same name for the actor condition but bestow a different effect for balance reasons.
By doing this, you could keep someone from wearing 10 pieces of armor/jewels that all have "gain 1 HP every 6 seconds". Also, if you have a monster legendary sword that is, let's say, AC 30% AP4, Dmg 8-16, and has Actor of "Bless: 20% Crit / x3" then you would be unable to mix it with say an armor chest piece that was BC 30%, AC -5%, with Actor of "Bless: DR 2" because they both has "bless" as the actor (don't know if this is how it works or not). In this way, you could have two awesome and strong types of gear, but make them in such a way that they balance out how you want to build your character. Maybe you go with the DR 2 armor because you have a weapon you like better, or something else. It would make it like now, where some players prefer to use Flagstone's Pride over Venomous Dagger. Players who have both all don't use just one -- they decided which fits their style of play.
Overall, I think Legendary Items are an awesome perk and make the game have that extra flavor, and as others have said, gives players something to do between releases (right now), but once it's 100% released, they provide that uniqueness of cool stuff that a player would want if they could get it, otherwise they would just finish the game (kinda like Final Fantasy 7 -- sometimes you go and find the Ultimate weapons, but they aren't needed to win the game).
Actually, the Legendary Items are really awesome bonus in the game. And, even as they stand, people *are* looking for them. And, also, people have *randomly* found them in the first few instances they've entered the dungeons. So, it's a neato item to get when you're not looking for it.
In all honestly, I guess my opinion about them being to weak is only because there are 3 currently in the game. If there 30 legendary items in the game, and of those 30, 3 were swords, 3 were rings, 3 were shoes, 3 were helmets, etc. with a myiad of good and/or bad abilities just *slightly* above normal gear, then they would be perks to get, but not required. Essentially, the items he has are awesome for the game, he just needs more so that there is a plethora to choose from and not just one is the end-all-be-all.
If one ever becomes *too* good, then it should be adjusted down in power to be better than a purchased a weapon, but not so good that you *have* to get it. Also, if you pump more of these items into the game, then the random chance that players will get them without grinding becomes higher. Suddenly, it's "oh, I picked up that wicked cool helmet the other day while clearing this dungeon of bats deep down the PRIM mines" or something.
I'm going to go off on an aside here, but one aspect I think that would be cool to balance these legendary weapons is to make "sets". As Oskar has already implimented with the RoLS, you cannot gain two bonuses from the same actor, right? So, if you have two objects with "Regeneration" then only one would work, right? If that's how it's supposed to work, then he could create more weapons, armors, and trinkets that have the same name for the actor condition but bestow a different effect for balance reasons.
By doing this, you could keep someone from wearing 10 pieces of armor/jewels that all have "gain 1 HP every 6 seconds". Also, if you have a monster legendary sword that is, let's say, AC 30% AP4, Dmg 8-16, and has Actor of "Bless: 20% Crit / x3" then you would be unable to mix it with say an armor chest piece that was BC 30%, AC -5%, with Actor of "Bless: DR 2" because they both has "bless" as the actor (don't know if this is how it works or not). In this way, you could have two awesome and strong types of gear, but make them in such a way that they balance out how you want to build your character. Maybe you go with the DR 2 armor because you have a weapon you like better, or something else. It would make it like now, where some players prefer to use Flagstone's Pride over Venomous Dagger. Players who have both all don't use just one -- they decided which fits their style of play.
Overall, I think Legendary Items are an awesome perk and make the game have that extra flavor, and as others have said, gives players something to do between releases (right now), but once it's 100% released, they provide that uniqueness of cool stuff that a player would want if they could get it, otherwise they would just finish the game (kinda like Final Fantasy 7 -- sometimes you go and find the Ultimate weapons, but they aren't needed to win the game).