Happy new years eve everyone,
I have a little question for the dev, i want to hear your opinion about this. Im sorry if somebody has post this.
Anyway,
Should i avoid the choice to kill human as much as possible? Or not.
I guess Im not sure what about Im doing right now when i do some quest, like the one time where do i have to choose between Rogorn in minnara, The Rogorn guy give me unzel's vibe to be honest, there's something behind that guy intention all time, either he just have a big secret that we dont know or he just good manipulator
Thanks in advance,
And happy new year
v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Future Consequence
- MuraMaru
- Posts: 90
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Future Consequence
“The Way I See It, Our Fates Appear To Be Intertwined„
Working on some quest, feel free to comment
viewtopic.php?t=7767
viewtopic.php?t=7767
- Antison
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- Location: A home without a beagle is just a house
Re: Future Consequence
Just play the game the way that you feel fit. Just play the way that makes you happy and damn the future consequences.
This game has tremendously high replayability value for reasons like this.
This game has tremendously high replayability value for reasons like this.
"A home without a beagle is just a house"
- MuraMaru
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Re: Future Consequence
Thank you for the answerAntison wrote: Tue Dec 31, 2024 11:57 am Just play the game the way that you feel fit. Just play the way that makes you happy and damn the future consequences.
This game has tremendously high replayability value for reasons like this.
So, just live it and don't think about anything that wont happen yet right?

“The Way I See It, Our Fates Appear To Be Intertwined„
Working on some quest, feel free to comment
viewtopic.php?t=7767
viewtopic.php?t=7767
- Antison
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Re: Future Consequence
It might be our great-grandchildren playing by the time the game is finished and the consequences are clear. Can we bequeath our save files in our wills? 

- Nut
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Re: Future Consequence
Here is a brief assessment from our legal department:
Legal Analysis: Equating a Savegame to Human Life and Prohibiting Its Sale or Inheritance
Introduction
This legal analysis aims to argue that a savegame in a video game should be equated to a human life and, consequently, that it should neither be sold nor inherited. This argument is built upon principles of intellectual property, personal identity, and moral philosophy.
Nature of a Savegame
A savegame is a digital file that records a player's progress in a video game, capturing the decisions, achievements, and narrative path chosen by the player. It is an extension of the player's engagement with the game, embodying their time, effort, and personal choices.
Intellectual Property and Personal Identity
1. Intellectual Property: A savegame, while technically a piece of software, represents more than just data. It encapsulates the intellectual and creative efforts of the player. Under intellectual property law, certain creative works that reflect the personality and labor of the creator may be granted special protection. The argument here is that a savegame, being a unique product of a player's interaction with a game, deserves similar protection.
2. Personal Identity: The content of a savegame can be seen as a reflection of the player's identity. Decisions made in the game can mirror the player's moral and ethical beliefs, strategic thinking, and emotional responses. In this sense, a savegame is akin to a personal diary or a memoir, both of which are typically not considered transferable or saleable due to their intimate connection to the individual's identity.
Moral Philosophy and the Concept of Personhood
1. Intrinsic Value: Philosophically, human life is considered to have intrinsic value, which is non-transferable and unique to each individual. This concept can be extended to a savegame by arguing that it represents a unique journey and experience of the player, much like a person's life experiences. Just as human life is invaluable and non-transferable, the unique experiences encapsulated in a savegame hold similar intrinsic value.
2. Moral Rights: In moral philosophy, certain rights are considered inalienable, such as the right to one's own life and personal experiences. Applying this to a savegame, one could argue that the experiences and decisions contained within it are an inalienable part of the player’s digital existence. Therefore, just as one cannot sell or transfer their life experiences, a savegame should similarly be protected.
Legal Precedents and Analogies
1. Non-Transferability of Personal Rights: Legal systems often recognize that certain personal rights cannot be transferred or sold. For instance, one cannot sell their citizenship, voting rights, or personal dignity. A savegame, as an intimate record of personal digital experiences, could be analogized to such non-transferable personal rights.
2. Digital Legacy and Privacy: Current legal frameworks around digital legacy and privacy underscore the personal nature of digital assets. For example, social media accounts often cannot be transferred without explicit consent, recognizing the personal and private nature of the content. Similarly, a savegame, containing personal progress and choices, should be viewed under this light.
Conclusion
Equating a savegame to human life might seem unconventional, but when considering the personal identity, intellectual property, and moral philosophy perspectives, the argument gains substantial weight. A savegame is a unique reflection of the player’s intellectual and emotional journey, mirroring aspects of their identity and life experiences. Thus, it should neither be sold nor inherited, preserving the integrity and personal connection of the player to their digital achievements. This view encourages a deeper appreciation of digital interactions and their significance in contemporary life.
Legal Analysis: Equating a Savegame to Human Life and Prohibiting Its Sale or Inheritance
Introduction
This legal analysis aims to argue that a savegame in a video game should be equated to a human life and, consequently, that it should neither be sold nor inherited. This argument is built upon principles of intellectual property, personal identity, and moral philosophy.
Nature of a Savegame
A savegame is a digital file that records a player's progress in a video game, capturing the decisions, achievements, and narrative path chosen by the player. It is an extension of the player's engagement with the game, embodying their time, effort, and personal choices.
Intellectual Property and Personal Identity
1. Intellectual Property: A savegame, while technically a piece of software, represents more than just data. It encapsulates the intellectual and creative efforts of the player. Under intellectual property law, certain creative works that reflect the personality and labor of the creator may be granted special protection. The argument here is that a savegame, being a unique product of a player's interaction with a game, deserves similar protection.
2. Personal Identity: The content of a savegame can be seen as a reflection of the player's identity. Decisions made in the game can mirror the player's moral and ethical beliefs, strategic thinking, and emotional responses. In this sense, a savegame is akin to a personal diary or a memoir, both of which are typically not considered transferable or saleable due to their intimate connection to the individual's identity.
Moral Philosophy and the Concept of Personhood
1. Intrinsic Value: Philosophically, human life is considered to have intrinsic value, which is non-transferable and unique to each individual. This concept can be extended to a savegame by arguing that it represents a unique journey and experience of the player, much like a person's life experiences. Just as human life is invaluable and non-transferable, the unique experiences encapsulated in a savegame hold similar intrinsic value.
2. Moral Rights: In moral philosophy, certain rights are considered inalienable, such as the right to one's own life and personal experiences. Applying this to a savegame, one could argue that the experiences and decisions contained within it are an inalienable part of the player’s digital existence. Therefore, just as one cannot sell or transfer their life experiences, a savegame should similarly be protected.
Legal Precedents and Analogies
1. Non-Transferability of Personal Rights: Legal systems often recognize that certain personal rights cannot be transferred or sold. For instance, one cannot sell their citizenship, voting rights, or personal dignity. A savegame, as an intimate record of personal digital experiences, could be analogized to such non-transferable personal rights.
2. Digital Legacy and Privacy: Current legal frameworks around digital legacy and privacy underscore the personal nature of digital assets. For example, social media accounts often cannot be transferred without explicit consent, recognizing the personal and private nature of the content. Similarly, a savegame, containing personal progress and choices, should be viewed under this light.
Conclusion
Equating a savegame to human life might seem unconventional, but when considering the personal identity, intellectual property, and moral philosophy perspectives, the argument gains substantial weight. A savegame is a unique reflection of the player’s intellectual and emotional journey, mirroring aspects of their identity and life experiences. Thus, it should neither be sold nor inherited, preserving the integrity and personal connection of the player to their digital achievements. This view encourages a deeper appreciation of digital interactions and their significance in contemporary life.
Nut
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- rijackson741
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Re: Future Consequence

Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- guguk
- Posts: 31
- Joined: Sat Nov 23, 2024 6:52 pm
- android_version: 13 - Android 13
Re: Future Consequence
you should avoid killing sheep as low as possible & kill ogres when you can, that's what i know 

LEVEL: 101 - HP: 400 - M.COST: 4 - A.COST: 3 - AC: 401 - DMG: 37-59 - CRIT: 14 - BC: 284 - DR: 6
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- Posts: 36
- Joined: Mon May 19, 2014 7:33 pm
- android_version: 14 - Android 14
Re: Future Consequence
I already killed the sheeps