Could Someone Provide Me Solutions to Improve the Combat Experience in Andor's Trail?
Posted: Sat Aug 24, 2024 6:34 pm
Hello everyone
I have been a longtime fan of andor's trail; and I have greatly loved my character trip through the numerous quests; dungeons; and battles. The game's rich lore and strategic fighting system have kept me occupied for hours; and I appreciate the developers efforts to make this RPG an unforgettable experience. But like every game; there is always space for development. I wanted to offer my thoughts on the present combat system and see if anyone else in the community has any comparable ideas or suggestions for improving this area of the game.
One thing I have noticed is that, while the battle system is enjoyable; it may become repetitive at times; during long play sessions. I believe it would be excellent to add more variation in fighting methods and skill specialisation. adding additional weapon types with different capabilities could enable new battle styles. A grasp may be used to make long-range melee attacks, whereas a flail could provide area damage to multiple opponents simultaneously. Also, greater skill tree depth; allowing for specialised builds like as a dodge-focused rogue, a heavy armoured tank; or an elemental attacking mage; may encourage players to try out new combat strategies.
Currently; most challengers in andor trail follow predictable patterns; making them easy to destroy once you grasp their behaviour. Introducing more complex enemy AI that reacts to the player's tactics could provide a new level of challenge and excitement. adversaries may learn to block frequently employed strikes or employ status effects such as poison or paralysis more wisely. Boss disagreements; in particular; may benefit from foes changing tactics midway through the game; pushing players to adapt on the move.
Another concept is to include environmental concerns in fighting. Imagine fighting in a dense forest with limited visibility or on ice ground with reduced movement speed. Risks related to the environment such as fire traps; falling rocks; or even weather impacts may offer an added layer of strategy; making each combat feel distinct. Players may need to modify their tactics depending on the situation, giving dimension to the fighting experience.
I believe it would be motivating to have more rewards linked to combat mastery. This could take the form of achievements; rare loot drops; or even titles reflecting a player skill level. defeating a particularly challenging boss without taking damage may unlock a special title or weapon. These rewards could act as a badge of honour for combat-proficient player while also providing an additional motivation to understand the game's rules.
Also I explored some topics related to this. can we make suggestions for the game engine but I did not get the sufficient solution of my query so I would really want to get some help from a more experienced person
I would like to know what the rest of the community feels about these suggestions. Do you have any other suggestions for improving the fighting system? Are there any particular features of fighting that you'd want to see enhanced or refined? Let's talk about how we can help make Andor's Trail even more satisfying
Thank you in advance for your time and guidance.
I am looking forward to hearing your perspectives and learning from your experiences.

I have been a longtime fan of andor's trail; and I have greatly loved my character trip through the numerous quests; dungeons; and battles. The game's rich lore and strategic fighting system have kept me occupied for hours; and I appreciate the developers efforts to make this RPG an unforgettable experience. But like every game; there is always space for development. I wanted to offer my thoughts on the present combat system and see if anyone else in the community has any comparable ideas or suggestions for improving this area of the game.
One thing I have noticed is that, while the battle system is enjoyable; it may become repetitive at times; during long play sessions. I believe it would be excellent to add more variation in fighting methods and skill specialisation. adding additional weapon types with different capabilities could enable new battle styles. A grasp may be used to make long-range melee attacks, whereas a flail could provide area damage to multiple opponents simultaneously. Also, greater skill tree depth; allowing for specialised builds like as a dodge-focused rogue, a heavy armoured tank; or an elemental attacking mage; may encourage players to try out new combat strategies.
Currently; most challengers in andor trail follow predictable patterns; making them easy to destroy once you grasp their behaviour. Introducing more complex enemy AI that reacts to the player's tactics could provide a new level of challenge and excitement. adversaries may learn to block frequently employed strikes or employ status effects such as poison or paralysis more wisely. Boss disagreements; in particular; may benefit from foes changing tactics midway through the game; pushing players to adapt on the move.
Another concept is to include environmental concerns in fighting. Imagine fighting in a dense forest with limited visibility or on ice ground with reduced movement speed. Risks related to the environment such as fire traps; falling rocks; or even weather impacts may offer an added layer of strategy; making each combat feel distinct. Players may need to modify their tactics depending on the situation, giving dimension to the fighting experience.
I believe it would be motivating to have more rewards linked to combat mastery. This could take the form of achievements; rare loot drops; or even titles reflecting a player skill level. defeating a particularly challenging boss without taking damage may unlock a special title or weapon. These rewards could act as a badge of honour for combat-proficient player while also providing an additional motivation to understand the game's rules.
Also I explored some topics related to this. can we make suggestions for the game engine but I did not get the sufficient solution of my query so I would really want to get some help from a more experienced person
I would like to know what the rest of the community feels about these suggestions. Do you have any other suggestions for improving the fighting system? Are there any particular features of fighting that you'd want to see enhanced or refined? Let's talk about how we can help make Andor's Trail even more satisfying
Thank you in advance for your time and guidance.

