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Actor Conditions resistance
Posted: Thu Jun 30, 2011 10:55 am
by Antison
I think there should be an attribute added to some armor similar to the damage resistance that some already have. This new attribute would be a % block/resistance from the enemy's "Actor Conditions". that minor fatigue is getting me way to much.
Having this attribute on the character and being to increase in when leveling-up might not be a bad idea either.
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 4:26 pm
by Czar Kloos
+1
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 4:30 pm
by Axy
fatigue got me killed more times than i can remember.
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 5:15 pm
by Sarumar
I like that.
How about idea. you can choose resistanse 3 % vs conditition and critical hits ?
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 9:22 pm
by michischmid2000
I like that idea, i´ll work it into the upcoming skillsystem. Should be ready when Oskar returns from his vacation.
When he likes it, i´m sure he´ll post it for you in the dev section

Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 10:03 pm
by Dreia
michischmid2000 wrote:I like that idea, i´ll work it into the upcoming skillsystem. Should be ready when Oskar returns from his vacation.
When he likes it, i´m sure he´ll post it for you in the dev section

Please remember that this is a little kid. . .so make sure that the skills reflect that. IE having a kickin ability called "Killer Death Strike" probably wouldn't be very fitting, but something called Child's Mercy that forced all mobs to auto move away from your character would work (example).
~D
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 10:10 pm
by Czar Kloos
I say a little more threatening than "Child's Mercy" just a touch
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 10:11 pm
by Dreia
I dunno if your little kid brother starts to threaten you are you particularly worried? Honestly even the weapons in this game are just a little overkill for a little kid to be running around with.
~D
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 10:51 pm
by Czar Kloos
I see what your saying but Cmon this isn't exactly a game for toddlers (even if some play it)
Re: Actor Conditions resistance
Posted: Thu Jun 30, 2011 11:56 pm
by Dreia
who said anything about who it was for?
But this is getting off topic now, I'm all for the idea, however I'd rather see it as a part of gear more than as a leveling stat, think of all those people with level 50+ toons, they would practically have to start over in order to get a decent amount of the new resistance. Whereas if a piece of gear had say 35% resist versus a particular condition that might be worth having.
~D