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Quick slots

Posted: Thu Jun 30, 2011 4:17 am
by Slaine
Have to say I love the new quick slots!

If I had to make a change to them it would be to have the option of swapping the screen spot of the chest with the character spot (ie be able to swap the left & right buttons).

Only because I play left handed.

Two thumbs up for the update none the less. :D

Re: Quick slots

Posted: Thu Jun 30, 2011 6:52 am
by oleastre
I already tried to do some mockup to merge the status bar and the quickslot bar; so that the chest button disapear and quick slots are always visible.

Here is one, I removed the level bar, and replaced it with some background change on the hero button (level at 0% = full gray, level at 100% = full yellow) .

This mockup can probably get some work by a graphist ;-)

Let me know what you think about this.
quick_mock1.png

Re: Quick slots

Posted: Thu Jun 30, 2011 9:09 am
by Samuel
Looks like a good idea.

Re: Quick slots

Posted: Thu Jun 30, 2011 10:30 am
by Antison
I like its look but not having the experience points gained/experience points need
is a big deal to me.

Re: Quick slots

Posted: Sun Jul 17, 2011 9:40 pm
by qasur
tek wrote:I like its look but not having the experience points gained/experience points need
is a big deal to me
What if we did this instead: Turned the HP bar into the EXP bar (again), then moved the HP "Bar" to being an upward-gradient behind the character, except we also add in the actual number of your HP to the left of the quick slot items? (see below)

Re: Quick slots

Posted: Mon Jul 18, 2011 2:31 pm
by pelligrini
I really like oleastre's original one. I'm much more concerned with HP than I am my level status. The incremental screen behind the character for EXP would work for me.

Re: Quick slots

Posted: Mon Jul 18, 2011 4:06 pm
by Antison
qasur wrote:
tek wrote:I like its look but not having the experience points gained/experience points need
is a big deal to me
What if we did this instead: Turned the HP bar into the EXP bar (again), then moved the HP "Bar" to being an upward-gradient behind the character, except we also add in the actual number of your HP to the left of the quick slot items? (see below)
The problem with this approach is that the bar behind the hero no longer symbolizes the gain of exp and with the current implementation of when a new level has been achieved sowing the gold background, this would need to change.