Andor's Trail v0.8.8 released (Sutdover River)

Official news about Andor's Trail.
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Ryry
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Ryry »

Usirim2 wrote: Tue Dec 19, 2023 9:26 am The Wicked Witch Quest:

After solving the quest, Emneline is respawning and asking again for 25...
Is this a bug or intention? I don't think you want to introduce a becoming vampire, do you? ;)
it's true:
the girl is always reborn and asks you for 25 potions every time!!! I collected 4 enchanted evergreen rods. :lol:
you say it's a bug?
Ryry
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Ryry »

I have a question regarding cats.
After completing the evil witch quest we find the magic crystals and... 6 cats: 2 to the right of the cage, 2 to the left of the cage, 1 above the cage (this cat can't be reached I think...), 1 under the cage (the talking blue cat); will there be a quest for them in the future or is it already possible to do something to help them now?
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Antison
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Antison »

Saying "quest completed" is part of the limitation that we have to deal with in order to trick you.
If we didn't complete the quest right then and there then every single one of you would back out and go through the dialogue again and never get an opportunity not to kill her.
"A home without a beagle is just a house"
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Antison
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Antison »

Ryry wrote: Thu Dec 21, 2023 1:44 am
Usirim2 wrote: Tue Dec 19, 2023 9:26 am The Wicked Witch Quest:

After solving the quest, Emneline is respawning and asking again for 25...
Is this a bug or intention? I don't think you want to introduce a becoming vampire, do you? ;)
it's true:
the girl is always reborn and asks you for 25 potions every time!!! I collected 4 enchanted evergreen rods. :lol:
you say it's a bug?
Yes this is a bug. We will have it fixed very shortly
"A home without a beagle is just a house"
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Antison
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Antison »

Ryry wrote: Thu Dec 21, 2023 1:53 am I have a question regarding cats.
After completing the evil witch quest we find the magic crystals and... 6 cats: 2 to the right of the cage, 2 to the left of the cage, 1 above the cage (this cat can't be reached I think...), 1 under the cage (the talking blue cat); will there be a quest for them in the future or is it already possible to do something to help them now?
Again, somebody else asking if the they can help the cat?
Why do you think the cat needs help?
There's no way to help them and I have no plans for a quest.
If you have an idea, please share it.
But remember some people can get the witch to leave, so the potential cat quest can't be related to the witch
"A home without a beagle is just a house"
Ryry
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Ryry »

Antison wrote: Thu Dec 21, 2023 2:22 am
Ryry wrote: Thu Dec 21, 2023 1:53 am I have a question regarding cats.
After completing the evil witch quest we find the magic crystals and... 6 cats: 2 to the right of the cage, 2 to the left of the cage, 1 above the cage (this cat can't be reached I think...), 1 under the cage (the talking blue cat); will there be a quest for them in the future or is it already possible to do something to help them now?
Again, somebody else asking if the they can help the cat?
Why do you think the cat needs help?
There's no way to help them and I have no plans for a quest.
If you have an idea, please share it.
But remember some people can get the witch to leave, so the potential cat quest can't be related to the witch
The part about the magic crystals is very nice
and, they appear after completing the evil witch quest: it's a mini labyrinth and it could also be a nice starting point for a part of the game and it seems clear to me that we're still talking about the witch evil. For this reason I also had doubts that the evil witch quest is not yet completely completed.
DB5ABS
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by DB5ABS »

Ok now there are two beds in your home cabin since 2 versions.
But shouldn´t there be tree in total Mikael, Andor, Me?
Lvl: 75, XP: 8225757 , Gold: 31500, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 2, GoLF: 0, ShaF: 2, SRoV: 1, VSH: 3, WMC: 0, GoW: 0 BD: 1
HP: 225, AC: 125, AD: 9, AP: 3, ECC: -, CM: -, BC: 168, DR: 5
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Nut
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Nut »

Children don't get beds at Mikhail's.
He is a strange guy you know.
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Antison
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by Antison »

If you want to start injecting that kind of logic. Why don't you walk around the town and count the NPCs and then count the beds in the town?.
"A home without a beagle is just a house"
DB5ABS
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Re: Andor's Trail v0.8.8 released (Sutdover River)

Post by DB5ABS »

Antison wrote: Fri Dec 22, 2023 12:35 am If you want to start injecting that kind of logic. Why don't you walk around the town and count the NPCs and then count the beds in the town?.
There just hidden rooms with beds for them :lol:

But I really like the idea checking the number of beds around the game :D

To make the logic even more complicated where does a NPC has its bed. Only in his hometown or everywhere I meet it.
Which characters can share a bed. Husband and wife. Also Andor and me, so one bed for the kids one for the parents.-> Everything is fine in Crossglen
The feygard patrol is working in shifts, so they all sleep in the basement of their guardtower.
And some of the NPCs might sleep rough.

This needs a deep community discussion first to agree on "bed rules" before checking for the number
Lvl: 75, XP: 8225757 , Gold: 31500, RoLS: 2, ElyR: 0, RoL: 0, ChaR: 2, GoLF: 0, ShaF: 2, SRoV: 1, VSH: 3, WMC: 0, GoW: 0 BD: 1
HP: 225, AC: 125, AD: 9, AP: 3, ECC: -, CM: -, BC: 168, DR: 5
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