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Ratdom geometry

Posted: Thu Oct 12, 2023 10:55 pm
by Canuck
After spending a couple of hours in the Ratdom quest, I'm surprised that this forum has no search hits for the words
"hexagon," "hexagons", or "hexagonal".

Re: Ratdom geometry

Posted: Fri Oct 13, 2023 6:01 am
by Lam al Adie
The reason may be, that it's not hexagonal.
In ratdom you only need 4 maps to run in a circle. If it were hexagonal you'd need 6 (if arranged like the atoms in a C₆-ring) or 3 (if arranged like tiles on the floor)

Re: Ratdom geometry

Posted: Fri Oct 13, 2023 12:58 pm
by Nut
You are both right in principle
Each map is a combination of two tristars:
\/
|
and
|
/\

Re: Ratdom geometry

Posted: Fri Oct 13, 2023 1:27 pm
by Canuck
They do make a nice pattern, regardless (just started drawing this):
Image

Re: Ratdom geometry

Posted: Sat Oct 14, 2023 5:54 am
by Lam al Adie
That's the optics, nice sketch.
Technically I'd compare the maze to a chessboard where you move diagonally like the bishop.
The tiles are a little stretched, some exits are blocked and some lead to a level above/below, but it is always a diagonal movement.

Re: Ratdom geometry

Posted: Sat Oct 14, 2023 8:46 am
by Nut
Diagonal moves on a chessboard - another model that fits - you are all really creative 8-)

Once we had published a big release with rather much content - and some hours later on the same day somebody said: Nice release - when do we get the next release?

Then I had invented this maze that even overpowered players can't just rush through it. :twisted:
Even drawing a map should be hard, so no simple 90°
but these 120° angles and ups and downs.
Also I didn't want to show a worldmap of the layers at all, but I was overruled here.

It's really nice now to see your different approaches to handle this maze :)

Re: Ratdom geometry

Posted: Sat Oct 14, 2023 7:57 pm
by Canuck
Thank you. I am enjoying exploring instead of grinding — it takes me back to the old Infocom adventures like Zork and Enchanter, with a text terminal and a pencil in one hand.

I just wish the rats would get out of my way — I don't want to kill them, but ... :)

Re: Ratdom geometry

Posted: Sat Oct 14, 2023 8:15 pm
by Nut
I even had thought of an achievement if you get through without killing any rats - but then decided against

Re: Ratdom geometry

Posted: Sat Oct 14, 2023 11:27 pm
by Canuck
That would have been very difficult. Perhaps a small fine for each rat killed, like the sheep in another quest?

Re: Ratdom geometry

Posted: Sun Oct 15, 2023 12:01 pm
by Antison
A fine? But isn't it just a dream?🤔