New settlement mechanics

Unstructured ideas, requests and suggestions for the development of the game.
lydia78
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Joined: Wed Jul 26, 2023 3:42 am
android_version: 2.2

New settlement mechanics

Post by lydia78 »

Hello everyone

I been thinking about this idea since my last gameplay and my experience in every settlement

What if we add reputation mechanics in every settlements? The mechanics works to increasing selling price in trading with npc.Not just increasing it,the more reputation you have will unlock more item that npc sale,either its armors,weapons,or foods.To increase reputation,player will have to complete quest from people around the settlement.Also make selling price in every settlements different from the others so player will have to think twice before selling item or they can sell it right away if they want to. :roll:

This will go either bad or good because collecting money will be much harder and making the game a little harder.But it will give the player more challenges in playing the game.Also it will help early game player in level up and getting gold because more quest will appear in every settlements and giving them rewards from doing it. :D

Well that's all i have in my mind,i didn't think much more sooo.... What you guys think about this idea :|
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Antison
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Re: New settlement mechanics

Post by Antison »

This is a pretty fun idea, but this would be a lot of work. Both to modify every town's merchant's lists and to build it up in the future towns.

"the more reputation you have will unlock more item that npc sale"
This is not easy to do as the game engine doesn't support dynamic items and item inventories. So we would have to not only modify the engine, but decide and add these dynamic items everywhere
"A home without a beagle is just a house"
lydia78
Posts: 10
Joined: Wed Jul 26, 2023 3:42 am
android_version: 2.2

Re: New settlement mechanics

Post by lydia78 »

Antison wrote: Wed Sep 20, 2023 10:40 am This is a pretty fun idea, but this would be a lot of work. Both to modify every town's merchant's lists and to build it up in the future towns.

"the more reputation you have will unlock more item that npc sale"
This is not easy to do as the game engine doesn't support dynamic items and item inventories. So we would have to not only modify the engine, but decide and add these dynamic items everywhere
Well i guess you right,i didn't think that through.Thanks for letting me know your opinion :D
tactical371
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Re: New settlement mechanics

Post by tactical371 »

There is a shadow level measurement hidden somewhere in the game's code, right? Could that affect the player's reputation in Nor City if it is ever released?
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Nut
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Re: New settlement mechanics

Post by Nut »

Of course it will :mrgreen:
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Antison
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Re: New settlement mechanics

Post by Antison »

Nut wrote: Fri Sep 22, 2023 4:16 pm Of course it will :mrgreen:
I'm in deep trouble! I'll have to remember to bring some Feygard soldiers with me
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Raphi
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Re: New settlement mechanics

Post by Raphi »

Couldn't this reputation mechanism be implemented for more things than just the shadow in Nor City? Like theoretically for each town. And if this will have an effect in Nor City, it can have one anywhere else too, right? This would make the game feel a lot more dynamic imo, but I also know that this is a lot of work.
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Antison
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Re: New settlement mechanics

Post by Antison »

Raphi,

Who said that it isn't already implemented?
In fact, we have three faction scores.
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Raphi
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Re: New settlement mechanics

Post by Raphi »

Well that's exciting news! Looking forward to seeing how this effects the game overall.
Lvl: 68, XP: 5705044, Gold: 104341, RoLS: 1
Hp: 244, AC: 282, AD: 20-31, BC: 157, DR: 6
Hat o t protector
Knight's hauberk
JoF
LifeTaker
Blade o t protector
Ring o t protector
RolS
Gloves o t guardian
Boots o t Globetrotter
tactical371
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Re: New settlement mechanics

Post by tactical371 »

How view the 3 faction scores?
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