Permadeath and risk tolerance
Posted: Sun Aug 13, 2023 12:44 pm
Reading discussions about playing in permadeath mode, I see two claims:
1. You have to wait until [very high level] to do [difficult quest].
2. No, it's no problem doing [difficult quest] at [much lower level].
The difference is risk tolerance. Let's say you have a 95% chance of surviving [difficult quest] at [lower level]. If you do it just once or twice, you'll probably be fine. But if you plan to keep doing that, things don't look so good: your odds of surviving 10 encounters or quests where you have "only" a 5% chance of dying is just under 60%; after 13, it drops below 50%.
So unless you're unusually lucky, you'll probably lose a permadeath character some time in the teens (level-wise) if you have such a high risk tolerance (just like in real life, thrill-seekers rarely live to collect old-age security). You need to be very sure of surviving each encounter before taking it on.
I'm enjoying playing in permadeath mode, but it's a different game — slower paced, and the willingness to leave even a simple a quest or battle in the middle if it starts becoming too risky, instead of pushing through (like I would have with multiple saves).
I don't think I'll play it any other way from now on.
1. You have to wait until [very high level] to do [difficult quest].
2. No, it's no problem doing [difficult quest] at [much lower level].
The difference is risk tolerance. Let's say you have a 95% chance of surviving [difficult quest] at [lower level]. If you do it just once or twice, you'll probably be fine. But if you plan to keep doing that, things don't look so good: your odds of surviving 10 encounters or quests where you have "only" a 5% chance of dying is just under 60%; after 13, it drops below 50%.
So unless you're unusually lucky, you'll probably lose a permadeath character some time in the teens (level-wise) if you have such a high risk tolerance (just like in real life, thrill-seekers rarely live to collect old-age security). You need to be very sure of surviving each encounter before taking it on.
I'm enjoying playing in permadeath mode, but it's a different game — slower paced, and the willingness to leave even a simple a quest or battle in the middle if it starts becoming too risky, instead of pushing through (like I would have with multiple saves).
I don't think I'll play it any other way from now on.