Drop chance 100% upon Conditions???
Posted: Thu Aug 10, 2023 4:45 am
Is it possible to tweak drop chance of monsters when they target the player with any condition successfully?
For example;
During the combat battle with a frog if the inconing attack on the player has a poison condition then the dropped item after killing the frog should be a guaranteed "poison gland" that otherwise should be based on internal calculations based on chance when incoming attacks are normal hits
Point is drop rates of some items with lesser % chance should either be a guaranteed drop or increased chance of dropping it after the player under the effect of conditions successfully kills the monster
EDIT: Stats wise explanation
Normal hits - 40% chance to drop < item >
Victory when conditions are active - See an increased chance from 40% to 60% or 100% guaranteed < item > drop
Doesn't apply to extraordinary, etc but normal monster drops.
It can improve further to have a chance at better item drops from monsters
For example;
During the combat battle with a frog if the inconing attack on the player has a poison condition then the dropped item after killing the frog should be a guaranteed "poison gland" that otherwise should be based on internal calculations based on chance when incoming attacks are normal hits
Point is drop rates of some items with lesser % chance should either be a guaranteed drop or increased chance of dropping it after the player under the effect of conditions successfully kills the monster
EDIT: Stats wise explanation
Normal hits - 40% chance to drop < item >
Victory when conditions are active - See an increased chance from 40% to 60% or 100% guaranteed < item > drop
Doesn't apply to extraordinary, etc but normal monster drops.
It can improve further to have a chance at better item drops from monsters