Page 10 of 14

Re: Andor's Trail v0.8.1 released!

Posted: Sat Oct 08, 2022 10:56 am
by Nut
Growler / Avalon archer, could you post your quest log of "another ruthless crackshot"? Maybe I find the source of your issues in there.

Btw. it would be nice if all of you could use spoiler tags when revealing complete quest logs or dialogues

Re: Andor's Trail v0.8.1 released!

Posted: Sat Oct 08, 2022 11:11 am
by Antison
There is a bug here on quest dependencies that shouldn't be there and that we have to fix.

Re: Andor's Trail v0.8.1 released!

Posted: Sat Oct 08, 2022 12:07 pm
by CUCHULAINN3
The quest worked for me perfectly. No issues

Re: Andor's Trail v0.8.1 released!

Posted: Sat Oct 08, 2022 2:30 pm
by Antison
CUCHULAINN3 wrote: Sat Oct 08, 2022 12:07 pm The quest worked for me perfectly. No issues
Yes because you did the easiest thing and you started and completed the beer bootlegging quest before completing the "another ruthless Crackshot"

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 09, 2022 11:29 am
by Growler
Nut wrote: Sat Oct 08, 2022 10:56 am Growler / Avalon archer, could you post your quest log of "another ruthless crackshot"? Maybe I find the source of your issues in there.

Btw. it would be nice if all of you could use spoiler tags when revealing complete quest logs or dialogues
Thanks--and noted with apologies: will go back & apply spoiler tags.

Screenshot below of my "Another Ruthless Crackshot" quest log:
Another Ruthless Crackshot quest log--Growler.png

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 09, 2022 12:47 pm
by Nut
Nut wrote: Sat Oct 08, 2022 10:56 am Growler / Avalon archer, could you post your quest log of "another ruthless crackshot"? Maybe I find the source of your issues in there.

Btw. it would be nice if all of you could use spoiler tags when revealing complete quest logs or dialogues
We found and fixed the problem. There will be a bugfix release soon, then you should be able to continue the quest.

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 09, 2022 1:45 pm
by Growler
Sounds great..Thanks so much!

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 09, 2022 7:22 pm
by RaptorNXT
Thank you so so much for this fun update!

One minor question:
Why don't we return Frosty to its owner?
And, with your kind permission, a request:
High level quests such as those in Sullengard are for high level players. It would be apt if the experience earned for completing them reflected that. Maybe 10x current experience rewards from the major missions in 8.1?
Thanks and Regards,

RaptorNXT

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 09, 2022 8:37 pm
by Antison
RaptorNXT wrote: Sun Oct 09, 2022 7:22 pm Thank you so so much for this fun update!

One minor question:
Why don't we return Frosty to its owner?
Because this was just a fun little map content filler for me to add.

Re: Andor's Trail v0.8.1 released!

Posted: Mon Oct 10, 2022 1:07 am
by charnameLol
RaptorNXT wrote: Sun Oct 09, 2022 7:22 pm
And, with your kind permission, a request:
High level quests such as those in Sullengard are for high level players. It would be apt if the experience earned for completing them reflected that. Maybe 10x current experience rewards from the major missions in 8.1?
I think 10x experience might be a bit too much. More experience means more easier level ups, which would help a player to beef up far too easier against which the existing content offers challenge.

I'm hoping for integration of Sullengard (forest map primarily) into something that incentivizes a player to go there again in the future. Aside from onetime only Hunting the Hunter quest, there is not much incentive to venture into that maze/forest. The XP from the monsters there is good enough for a couple of times to venture into that forest, but it starts to get repetitive after a while just for the sake of XP only.

Consider Lodar's Maze per se. Once in a while I go to Lodar's place to stock up a couple of potions. That is incentive enough for me to go through the whole Maze and have fun (I don't take the shortcut tunnel route). I'm hoping that in the future something similar could be offered, because the forest is quite big and fun as a map, and it would be kind of a waste to not incentivize a player to revisit it every once in a while.

Perhaps adding an extraordinary or legendary item there might help.