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Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 16, 2022 1:16 pm
by Osho
Logic in games is anti-fun! Like seriously, I can quote examples of monsters dropping armours and gloves ...so why not make these forest boys drop something interesting

You can seek opinions from players and bring changes in future.

I mean, not one monster drops anything valuable.

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 16, 2022 2:37 pm
by Lam al Adie
I found meat quite valuable in the early game and even put on the leather boots.
I used the reinforced blackaxe, I know some like blackwater builds (dagger and sword), and there are quite a few get once items most of us use for their builds.
I'd bet 90% of the players have at least one character equipped with Flagstones Pride, Boots of the Globetrotter, Jewel of Fallhaven or Marrowtaint, and perhaps Guinmarts Shield.
Speakink of 'value' … there's an abundance of gold to make by selling meat or potions, after level 16 I never really had to worry if I could pay for my desired Item. Really powerful items should IMO not be for sale, nor should they be a regular drop.
What Ivaluemost, is the incredible amount of work the devs put into the very delicate balance of the stats for so many builds. I like it, that even in lvl 50 some areas still need to be handled with care..

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 16, 2022 2:41 pm
by Lam al Adie
Oh, yes.
I just got my 2nd RoLS after just 21078 kills. 😃

Re: Andor's Trail v0.8.1 released!

Posted: Sun Oct 16, 2022 6:00 pm
by Nut
Killing Gargoyle men over and over can be very contemplative and mind focussing...
Indeed I don't have patience enough for it. Only my first two characters got one.

Re: Andor's Trail v0.8.1 released!

Posted: Mon Oct 17, 2022 4:06 am
by Osho
Map related feedback;

In the screenshot below, there's a dead spot which blocks the movement over it, unlike other rocks in the surrounding that allow movement around them. I died because of this dead tile as I couldn't move to escape after fleeing.
Screenshot_20221017-091426~2.png
Screenshot_20221017-091715.png

Re: Andor's Trail v0.8.1 released!

Posted: Mon Oct 17, 2022 10:04 am
by Antison
Osho wrote: Mon Oct 17, 2022 4:06 am Map related feedback;

In the screenshot below, there's a dead spot which blocks the movement over it, unlike other rocks in the surrounding that allow movement around them. I died because of this dead tile as I couldn't move to escape after fleeing.
Screenshot_20221017-091426~2.png

Screenshot_20221017-091715.png
I guess that's a little bit of payback for all your negativity.
I will fix this. Thanks

Re: Andor's Trail v0.8.1 released!

Posted: Mon Oct 17, 2022 11:09 am
by Lam al Adie
I never saw Osho's feedback as negative. It's just some of his wishes and suggestions that don't fit the ideas of the devs.

Re: Andor's Trail v0.8.1 released!

Posted: Mon Oct 17, 2022 12:21 pm
by Nut
That's also my opinion. I generally think about every idea brought up in user posts, if we want them in the game. Some fit, some not, some are easy to realize, others not. But all the posts are taken into consideration

Re: Andor's Trail v0.8.1 released!

Posted: Mon Oct 17, 2022 3:09 pm
by Growler
Ideally, any critical/negative feedback is offered--and received--politely and in good faith.
And it's offered by those of us who love the game enough to really care about every aspect of it! :P

Re certain Lava-related rings..
I've gotten 44 Diamond Rings from 1,000 Lava-creature kills = 4.4% drop rate.
With 2 pts to MF (and a 2% base drop rate), these rings must be considered 'magic' items?
Seems I've gotten more of almost everything since adding pts to MF..even mundane stuff, tho not certain since I was focused on Extraordinary & Legendary item drops.

Re: Andor's Trail v0.8.1 released!

Posted: Wed Oct 19, 2022 4:49 am
by Avalon archer
Yes anything rare or above is technically considered a magic item