Carn tower quest
Posted: Thu Dec 09, 2021 11:35 am
Hello.
I'd like to propose an idea for a quest to the Carn Tower, because I think it's a place that is not often talked about, but whose location is very interesting (next to guynmart, the path to feygard...).
I could see a quest starting in the Crossroads Guardhouse with a character guarding the Carn Tower and telling us about his troubles and the fact that he lost the key that allows us to enter the tower.
So it is necessary to go and explore the place, but it is impossible to open the iron door of the tower. We have to find another way to get there. A hole leads us through rooms filled with various monsters until we can get out on the other side of the door.
A guard blocks our way and asks us for the password. We have to look for papers scattered in the hole to find the corresponding password. We progressively go up the tower towards the guard's cabinet where the keys are.
However,
Monsters block our way, more and more complicated to beat until the final boss, who must be beaten to access the cabinet, get the keys and give them to the guard who offers us a small reward (or not)
I'd like to propose an idea for a quest to the Carn Tower, because I think it's a place that is not often talked about, but whose location is very interesting (next to guynmart, the path to feygard...).
I could see a quest starting in the Crossroads Guardhouse with a character guarding the Carn Tower and telling us about his troubles and the fact that he lost the key that allows us to enter the tower.
So it is necessary to go and explore the place, but it is impossible to open the iron door of the tower. We have to find another way to get there. A hole leads us through rooms filled with various monsters until we can get out on the other side of the door.
A guard blocks our way and asks us for the password. We have to look for papers scattered in the hole to find the corresponding password. We progressively go up the tower towards the guard's cabinet where the keys are.
However,
Monsters block our way, more and more complicated to beat until the final boss, who must be beaten to access the cabinet, get the keys and give them to the guard who offers us a small reward (or not)