Page 6 of 7

Re: What Kind of Equipment would a wizard use?

Posted: Thu Nov 25, 2021 1:12 am
by CUCHULAINN3
Lady Drager wrote: Tue Nov 23, 2021 8:55 am Great brainstorming guys! But as Jax pointed out we need to stay focused on completing the original concept before adding extra stuff. That's the kind of stuff that belongs in Andor's Trail 2. We need to finish 1 before we can work on 2. This isn't Star Wars!
A stranger. Hope you are doing well

Re: What Kind of Equipment would a wizard use?

Posted: Thu Nov 25, 2021 7:11 am
by Lady Drager
My arms are getting better so yes I am.

Re: What Kind of Equipment would a wizard use?

Posted: Tue Nov 30, 2021 6:26 pm
by PinkPokemon69
Antison wrote: Sat Sep 04, 2021 12:13 am Here is my finished wizard. All quests are done and it WAS NOT easy!!!! For the first 30 or so levels, the level ups alternated between AD and AC. Constantly needing to potion-up. The last 15 level-ups, I think 13 went to BC. Still a huge challenge. My stats show 9 deaths, but honestly it is closer to 20.
Skills: Weapon accuracy (1), Hard Hit (1), Cleave (1), Unarmored (3), pole proficiency (2), combat speed (2), Increased fortitude (1), Regeneration (1), W.S. 2-handed weapon (1)

Screenshot_20210903-200451.png

Screenshot_20210903-200505.png

Screenshot_20210903-200536.png

Bonus points for anyone who knows why my wizard's name is Ozzie.
Wait, gardeners gloves? Um, what? The only gardener i can think of is the guy in Remgard...
He doesn't give anything except for a rose tho

Re: What Kind of Equipment would a wizard use?

Posted: Tue Nov 30, 2021 10:18 pm
by Antison
PinkPokemon69 wrote: Tue Nov 30, 2021 6:26 pm
Wait, gardeners gloves? Um, what? The only gardener i can think of is the guy in Remgard...
He doesn't give anything except for a rose tho
They don't come from an obvious gardner. :D

Re: What Kind of Equipment would a wizard use?

Posted: Mon Dec 20, 2021 9:44 pm
by Kage
Ok now I created a story regarding Mage Path[I tried to connect some NPC (and added one)] + [ Current Game Lore]
Don't worry, Readjustment for this are well- accepted.
Guys, it's up to you decide...
https://docs.google.com/document/d/1XcV ... ue&sd=true

Re: What Kind of Equipment would a wizard use?

Posted: Mon Dec 20, 2021 9:53 pm
by Kage
The idea on how Mystical Items are discussed are well...[ Can be hinted within the story as well ]
Mystical Weapon:
> Melee
> Doesn't gain from weapon proficiency
> Can't be obtained that easily
> Heavily Class oriented [ it depends too much on a specific skill investment]
Mystical Armour:
> Doesn't gain from weapon proficiency
> Can't be obtained that easily
> Heavily Class oriented [ it depends too much on a specific skill investment]

Re: What Kind of Equipment would a wizard use?

Posted: Wed Dec 22, 2021 9:32 pm
by Kage
And for the sprite, here's what I've got.... It's not that great tho....
1. Mage Armor Set:
https://drive.google.com/file/d/1JlAdCv ... p=drivesdk

2. Mage Weapons:
https://drive.google.com/file/d/19RW6tt ... p=drivesdk

Re: What Kind of Equipment would a wizard use?

Posted: Mon Feb 28, 2022 4:09 am
by Kage
Hmm, this might be close enough...
But still wondering if Mage Path( not that skill type mage, it's more of a battle mage...you know the melee one) will be added.
https://drive.google.com/file/d/1Wugi5h ... p=drivesdk

https://drive.google.com/file/d/1PHFHOe ... p=drivesdk

Re: What Kind of Equipment would a wizard use?

Posted: Fri Apr 15, 2022 2:11 am
by CUCHULAINN3
I'm going to still bring this up a wizard should have skills as a set. Like in the beginning. Like mind fog, sticky lightning. Set as unarmed. Make a few items that help them out. Let the person have a choice in the beginning. What if his dad was voodoo or pagan or old Norse.

I would like the ability in the beginning to pick a class like other games. Honest it may make @nut work harder but hey a gammer lives for this. And Jackson it would interest you too.like what would they use back then. And how would that skill would work

Re: What Kind of Equipment would a wizard use?

Posted: Sat Apr 16, 2022 12:31 pm
by rijackson741
Classes were ruled out long ago. I would not to choose to change that, and even if we did it would be an immense amount of work that would probably wipe out every existing savegame.