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"Lesson learned" quest
Posted: Sat Jul 18, 2020 2:08 pm
by Milo Hiroya
Regarding the problem in this post (
viewtopic.php?f=2&t=6868), maybe when we equip paper shield and sword, we just beat the teacher/student up, not killing them?
Then there's also the problem of the devil's smile after it urges us to kill people successfully.
Also, we can add a pop-up dialog upon character's entrance to the classroom, describing the room, the people and the statue.
Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 2:28 pm
by CUCHULAINN3
Milo Hiroya wrote: Sat Jul 18, 2020 2:08 pm
Regarding the problem in this post (
viewtopic.php?f=2&t=6868), maybe when we equip paper shield and sword, we just beat the teacher/student up, not killing them?
Then there's also the problem of the devil's smile after it urges us to kill people successfully.
Also, we can add a pop-up dialog upon character's entrance to the classroom, describing the room, the people and the statue.
Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 5:09 pm
by Milo Hiroya
A lazy excuse, I'd say. How do you explain that
Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 5:42 pm
by CUCHULAINN3
Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 5:52 pm
by Milo Hiroya
Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 8:59 pm
by Antison
It's just mystifying to me the number of people that are complaining about this quest. You're telling me that none of you have ever thought about wanting to kill your teacher? Fulfill that fantasy here.

Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 9:07 pm
by CUCHULAINN3
I have killed her once and the kid too, just too see what would happen
Re: "Lesson learned" quest
Posted: Sat Jul 18, 2020 10:43 pm
by Schmmiiirc
I've not killed the teacher yet, but I'm looking forward to doing that one day: when I do, it will be Mr Manning from Rokesly Juniors 1960/61.

Re: "Lesson learned" quest
Posted: Mon Jul 20, 2020 6:43 am
by eor
This quest unsettled me a bit as well.. I did not kill the teacher, but I did kill the kid, and did not expect that outcome..it feels somewhat like I was tricked into doing something bad.
Usually in AT, I know if I'm about to be bad (sheep, rift, kidnappings, etc.), but this particular badness is unexpected.
It's a highly creative quest, just "tricky".
Re: "Lesson learned" quest
Posted: Sat Jul 25, 2020 8:48 am
by Lacrom