Some non-game changing ideas
Posted: Sun Apr 26, 2020 12:04 am
I see a lot of ideas here that fundamentally change the game, these are not such.
I've been playing this game for about two weeks and looking at this forum a day or two. Some of this may be covered already, I didn't search too hard but didn't find them.
1. I've turned off the "toast" pop-up for end-of-fight stuff, so instead I get a small rounded-corner rectangle at the bottom of the screen. I find this less intrusive, BUT I also find it covers my health bars so I don't know if I need to quaff some potions before the next fight. This was less of an issue at lower levels, now I'm places where even if I don't move something is likely to come to me and start a fight. Can that box not be on top of my health?
2. I've turned off the "toast" pop-up and disabled the rounded-corner rectangle unless something drops. But it never tells me what dropped, just how many of things there were. Could it at least show me the names, perhaps ordered by quest item, then rarity level?
3. Why doesn't the combat log show what dropped and how much xp I earned from the last fight? Isn't that log worthy?
4. When I get info on a monster, it shows me a bunch of statistics about armor class, etc. But it doesn't show a count of how many of these bad boys I've killed. The game is clearly tracking that, so as to show me a top five, but why can't the monster stats box expose the kill count for anything?
I've been playing this game for about two weeks and looking at this forum a day or two. Some of this may be covered already, I didn't search too hard but didn't find them.
1. I've turned off the "toast" pop-up for end-of-fight stuff, so instead I get a small rounded-corner rectangle at the bottom of the screen. I find this less intrusive, BUT I also find it covers my health bars so I don't know if I need to quaff some potions before the next fight. This was less of an issue at lower levels, now I'm places where even if I don't move something is likely to come to me and start a fight. Can that box not be on top of my health?
2. I've turned off the "toast" pop-up and disabled the rounded-corner rectangle unless something drops. But it never tells me what dropped, just how many of things there were. Could it at least show me the names, perhaps ordered by quest item, then rarity level?
3. Why doesn't the combat log show what dropped and how much xp I earned from the last fight? Isn't that log worthy?
4. When I get info on a monster, it shows me a bunch of statistics about armor class, etc. But it doesn't show a count of how many of these bad boys I've killed. The game is clearly tracking that, so as to show me a top five, but why can't the monster stats box expose the kill count for anything?