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Re: Andor's Trail game mechanics

Posted: Sat Nov 05, 2022 8:14 am
by Nezzo88
Antison wrote: Sat Nov 05, 2022 1:24 am

Yes and no.
On each attack attempt that's determined to be successful, the attack attributes (AD, actor conditions) of each weapon gets applied on the monster separately.
Aha... understood. Thanks!

Re: Andor's Trail game mechanics

Posted: Sun Nov 06, 2022 12:03 pm
by Nezzo88
Hi again! For destruction of Dark Protector you gain a perk. Is there a perk for destruction of Xul'viir? Or you just destroy it for good and reward is purely moral?

Re: Andor's Trail game mechanics

Posted: Sun Nov 06, 2022 1:23 pm
by rijackson741
You get some XP. Not enough, IMO, but it is what it is, and we will not change it.

Keeping it could come with some negative consequences though.

Re: Andor's Trail game mechanics

Posted: Thu May 04, 2023 5:28 pm
by Lam al Adie
I keep thinking about a critical monk build. One thing haunts me though: do the skills "internal bleeding" and "fracture" affect monsters that are resistant to critical hits?
I'd really hate to get killed on the graveyard or in lodars cave just for not being able to quickly deal damage.

Re: Andor's Trail game mechanics

Posted: Thu May 04, 2023 5:59 pm
by Antison
Lam al Adie wrote: Thu May 04, 2023 5:28 pm I keep thinking about a critical monk build. One thing haunts me though: do the skills "internal bleeding" and "fracture" affect monsters that are resistant to critical hits?
Of course not. If they are immune to criticals, then why would you be able to apply one of the two conditions on them via a critical hit?

And by the way, those two skills you mentioned are not exclusively for the monk style build.

Re: Andor's Trail game mechanics

Posted: Mon May 15, 2023 10:07 pm
by Peronel01
Hello👋
I've saved all my skill points apart from 1IF
Currently on level 17 grinding for ROLS, trying the way of the monk build, any suggestions on how spend them?

Re: Andor's Trail game mechanics

Posted: Mon May 15, 2023 10:12 pm
by Peronel01
Also, I did the "Flows through the veins" quest earlier for some quick xp, obviously I couldn't defeat Bucchet or whatever so I embraced the shadow, but is the way of the shadow the right path? The light goddess is very convincing and can I deflect later?

Re: Andor's Trail game mechanics

Posted: Mon May 15, 2023 10:25 pm
by rijackson741
Faction scores are not fully developed yet (another thing on the to-do list!). But there really is no "right" path. Just different paths. For now there are few consequences for which path you choose, but that will change. I can't say exactly how though, because we have not fully developed it.

Re: Andor's Trail game mechanics

Posted: Mon May 15, 2023 10:33 pm
by Peronel01
rijackson741 wrote: Mon May 15, 2023 10:25 pm Faction scores are not fully developed yet (another thing on the to-do list!). But there really is no "right" path. Just different paths. For now there are few consequences for which path you choose, but that will change. I can't say exactly how though, because we have not fully developed it.
Thanks for the help :)

Re: Andor's Trail game mechanics

Posted: Sun Nov 19, 2023 9:02 am
by acridpot
rijackson741 wrote: Mon Dec 02, 2019 10:30 pm I'm getting tired of reposting this, so I've put it in a sticky thread.

The spreadsheet shows some key aspects of AT game mechanics, including the probability of a hit, the probability of a critical hit, the probability of finding extraordinary or legendary items (with MF skill), and how to calculate the average damage per round based on other stats.

Edit: Added a tab to show amount of XP needed for level-ups.
Woah... This is so damn detailed...
And to think I got 2 Rols right after I reached somewhere around 15k - ish mob kills...
I was pretty damn lucky 😅
sadly it was the exact opposite when I tried to find the "Rapier of Lifesteal" 😂
(I did manage to get 6 lvs outta the farm tho... So win-win)