Improving existing combat style?
Posted: Wed Sep 11, 2019 12:49 pm
Can we improve existing skills and or add new ones?
For example :
- Improved cleave (cleave mastery) :
When using two-handed weapons, deal reduced dmg to enemies in a 1x1 radius. When fighting a lone enemy, gain a chance to do a counterattack when attacked.
This would help buff two-handed users since the overall attack speed and block chance of the combat style is kinda lacking.
- Reflect (taunt mastery)
When using weapon and shield, gain a chance to be granted a buff called "Revenge", this buff gives the user an ability to reflect a portion of the damage taken back to the enemy and a chance to transfer a debuff to the enemy.
While not having a high dmg potential, shield user can improve their dps by reflecting damage from enemies.
- Sleight of hand (concussion mastery)
When using dual wield, gain a chance to steal the enemy's ap when attacked by a debuffed enemy. Stolen ap is equal to your fastest weapon at hand.
By having great attack speed, you'll have more chance to inflict a debuff to your enemy, and gives you the ability to further stacks the dot or keep the debuff on.
I've been playing for a week and thinks that more skill varieties would help other player find their own combat style in the game.
Sorry if the ideas above have been written on the forum already, this is purely what i came up with after reading a bit on the forum.
Happy hunting!
For example :
- Improved cleave (cleave mastery) :
When using two-handed weapons, deal reduced dmg to enemies in a 1x1 radius. When fighting a lone enemy, gain a chance to do a counterattack when attacked.
This would help buff two-handed users since the overall attack speed and block chance of the combat style is kinda lacking.
- Reflect (taunt mastery)
When using weapon and shield, gain a chance to be granted a buff called "Revenge", this buff gives the user an ability to reflect a portion of the damage taken back to the enemy and a chance to transfer a debuff to the enemy.
While not having a high dmg potential, shield user can improve their dps by reflecting damage from enemies.
- Sleight of hand (concussion mastery)
When using dual wield, gain a chance to steal the enemy's ap when attacked by a debuffed enemy. Stolen ap is equal to your fastest weapon at hand.
By having great attack speed, you'll have more chance to inflict a debuff to your enemy, and gives you the ability to further stacks the dot or keep the debuff on.
I've been playing for a week and thinks that more skill varieties would help other player find their own combat style in the game.
Sorry if the ideas above have been written on the forum already, this is purely what i came up with after reading a bit on the forum.
Happy hunting!