Okay so I was trying something and somehow removed the Clumsiness effect from those gears
How to trigger this bug:
1. Equip Feline gloves and/or shoes and gain Clumsiness
2. Drink the Potion of deftness from Blornvale until you get Clumsiness x2
3. Wait for 2 rounds
4. The Clumsiness effect is now gone
Yes, the Clumsiness effect is removed for good.... not really, you can get it back by re-equipping those gears, and that's the only way you can get it back, not by resting, reloading, nor restarting, not even by dying
How it work is that you apply a higher stack of the effect and overwrite the constant effect since it has a lower stack, and then you just wait until it's gone
So we all misjudged Blornvale :Kappa:
Nah it's a bug after all, he and his potions still totally suck
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Removable constant effect bug
-
- Posts: 44
- Joined: Thu Apr 05, 2018 8:55 am
- android_version: 6.0 - Marshmallow
Removable constant effect bug
Code: Select all
Demo
Lv 70 HP 46 AP 3/12 ATK Stats 324 65-71 DEF Stats 50
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Removable constant effect bug
Very nice find. Changing your equipment, whatever piece it is, should reapply the clumsiness. You'll have to pay one portion of deftness every time you change gear.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
-
- Posts: 44
- Joined: Thu Apr 05, 2018 8:55 am
- android_version: 6.0 - Marshmallow
Re: Removable constant effect bug
Currently you reapply Clumsiness only when you re-equip Feline gloves and/or shoes and nope you should reapply Clumsiness right after the potion effect ends, not when changing your equipmentZukero wrote: Wed Apr 24, 2019 8:53 pm Very nice find. Changing your equipment, whatever piece it is, should reapply the clumsiness. You'll have to pay one portion of deftness every time you change gear.
You should not be able to get rid of constant effect by using potions no matter how
Code: Select all
Demo
Lv 70 HP 46 AP 3/12 ATK Stats 324 65-71 DEF Stats 50
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Removable constant effect bug
I didn't mean it wasn't a bug. We'll fix this of course.
Stats given by all equipped items are recalculated every time you (un)equip something, thus my reply, but I was wrong because this is not the case for actor conditions.
Enjoy your unclumsified cat while you can!
Stats given by all equipped items are recalculated every time you (un)equip something, thus my reply, but I was wrong because this is not the case for actor conditions.
Enjoy your unclumsified cat while you can!
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- Nut
- Posts: 1783
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Removable constant effect bug
Why only didn't you find out earlier? Or why only had I made Blornvale go away 

Nut
-
- Posts: 172
- Joined: Mon Apr 08, 2019 9:38 am
- android_version: 6.0 - Marshmallow
- Location: Çrossglen
- Antison
- Posts: 5774
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Removable constant effect bug
I am doing just that. But it's kind of ironic that my character is named after my late cat who was clumsy.
"A home without a beagle is just a house"
-
- Posts: 2
- Joined: Tue Aug 17, 2021 2:54 am
- android_version: 11 - Android 11
Re: Removable constant effect bug
This is no different than using the using This actually clues us into how the game mechanics for potions and on-equipped based de-buffs seem to work in game, and makes these items risky and undesirable for some to want to take off. This is basically a "curse of desire" for these kind of objects, which I personally think is brilliant, and with regards to the Feline gear there is also a major dilemma that eventually occurs. I want to also point out that his Potion of deftness is the only one of his potions that has a 60% chance of giving us the effect that is actually beneficial. Given how often major moral dilemmas like this occur in the game I don't think this was an accident. Lets think about it. What two pieces are missing from the Blackwater set at this level? Gloves and feet, which conveniently are covered by the Feline set until Coincidence? I think not.
- Nut
- Posts: 1783
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Removable constant effect bug
Oh, we haven't fixed this yet?
We will, thx
- but don't panic, not in the next release. (And who knows if we forget to do so again?)

We will, thx

Nut