A few QoL improvements
Posted: Fri Feb 22, 2019 6:31 pm
Hey all!
So glad to see this game coming back to life
I thought I'd share a few things that have been bugging me for a while.
1. Selecting menu options: Sometimes, nothing happens when you click the text. Or a orange rectangle highlighting of the list of choices happens instead of selecting the option.
2. Fighting controls : It would be amazing if we could select the target when multiple enemies are fighting. Also, upon pressing the "Flee" button, the only way to go back to attacking is to click the "Move" button, which is very counterintuitive. It would also be neat if the round could end when no more actions can be taken after any action (and not only after a "Attack" action). And could we click the active de/buffs icon to see their effects?
3. Repetitive dialogs : Multiple NPCs go through the same dialogs over and over again each time you talk with them, or events that should only happen once happen multiple times. I haven't made an exhaustive list, but here's what I remember off the top of my head.
4. Display issues.
I think the Action bar (with the "Attack" button, the AP bar, "End Turn" and "Flee") along with the enemy info should not overlap with the map. Instead, this area could be filled with the loot notification (so it would stop hiding the health bar) along with current EXP and Cash. Or simply nothing. Just not covering the map.
Similarly, I don't think the quickslot should overlap with the map, it just results in random use of potions.
Regarding the action bar, I think the "Attack", "End Turn" and "Flee" buttons should be larger and next to the Character button and the Backpack button. The AP bar should replace the EXP bar (which we really do not need to see at all times).
I Microsoft painted what I mean, I hope it's understandable
So glad to see this game coming back to life

1. Selecting menu options: Sometimes, nothing happens when you click the text. Or a orange rectangle highlighting of the list of choices happens instead of selecting the option.
2. Fighting controls : It would be amazing if we could select the target when multiple enemies are fighting. Also, upon pressing the "Flee" button, the only way to go back to attacking is to click the "Move" button, which is very counterintuitive. It would also be neat if the round could end when no more actions can be taken after any action (and not only after a "Attack" action). And could we click the active de/buffs icon to see their effects?
3. Repetitive dialogs : Multiple NPCs go through the same dialogs over and over again each time you talk with them, or events that should only happen once happen multiple times. I haven't made an exhaustive list, but here's what I remember off the top of my head.
I think the Action bar (with the "Attack" button, the AP bar, "End Turn" and "Flee") along with the enemy info should not overlap with the map. Instead, this area could be filled with the loot notification (so it would stop hiding the health bar) along with current EXP and Cash. Or simply nothing. Just not covering the map.
Similarly, I don't think the quickslot should overlap with the map, it just results in random use of potions.
Regarding the action bar, I think the "Attack", "End Turn" and "Flee" buttons should be larger and next to the Character button and the Backpack button. The AP bar should replace the EXP bar (which we really do not need to see at all times).
I Microsoft painted what I mean, I hope it's understandable
