Visually Labelling Unique and Legendary Items

Unstructured ideas, requests and suggestions for the development of the game.
mattbernius
Posts: 9
Joined: Fri Jun 10, 2011 3:59 pm

Visually Labelling Unique and Legendary Items

Post by mattbernius »

It would be great if -- in the inventory -- unique/legendary items (like the Venomous Dagger, Flagstone Pride, the Ring of Lesser Shadow) had some type of visual cue or entry on their "description" screen that signals that they are a unique item.

Early on in playing the game, when I was but a young and desperately in need of cash Andor, I made the mistake of selling the Venomous Dagger, thinking that each time I defeated the "boss" in the cave, I'd get that as a drop. Needless to say, I ended up starting the game over to get the item back.

With the Ring of Lesser Shadow, I made a slightly different mistake. I was, as it turns out, stupid lucky and got near the end of my first cave run. And then I died immediately after that. As I was just about to level to 20, I took a huge XP hit, and so, assuming that the Ring was a drop for beating a boss, I didn't save my progress and reloaded before that death (and goodbye ring). I'm 1300+ stones in and I still haven't gotten it back.

Some type of visual system -- or even in game dialog from an NPC -- would be really helpful to prevent future players from making these same mistakes (or me from making similiar mistakes in the future -- though I can't imagine this happening again).

Thanks a lot for your work on this very fun game.
Czar Kloos
Posts: 99
Joined: Thu Jun 02, 2011 6:58 pm
Location: Huddled in my Andors Snuggie

Re: Visually Labelling Unique and Legendary Items

Post by Czar Kloos »

I agree with labeling the items with a light green background shade or something but u should also know to never get rid of items that bosses drop plus If I remember right the dagger is only worth 30 something gold.

U are lucky getting a ring on your first try. ;)
Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46


I take on one day at a time... unless they all decide to attack at once

Creator of Andor's Snuggie along with ctnbeh13
taws34
Posts: 28
Joined: Wed May 25, 2011 10:03 pm

Re: Visually Labelling Unique and Legendary Items

Post by taws34 »

Possibly changing the font to a gold color, or something :)
Level: 24, Experience: 261279, Gold: 4009, RoLS: 0, ElyR: 0, RoL: 0
Hitpoints: 55, Attack chance: 127%, Attack damage: 22-23, Attack cost: 3, Critical hit chance: 20%, Critical multiplier: 3, Block chance: 39%, Damage resistance: 1
Czar Kloos
Posts: 99
Joined: Thu Jun 02, 2011 6:58 pm
Location: Huddled in my Andors Snuggie

Re: Visually Labelling Unique and Legendary Items

Post by Czar Kloos »

I agree gold screams " I'm valuable, don't drop me or sell me"
Level: 18, XP: 102435
Gold: 5132, RoLS: 0, SR: 46


I take on one day at a time... unless they all decide to attack at once

Creator of Andor's Snuggie along with ctnbeh13
Samuel
VIP
Posts: 655
Joined: Wed Feb 23, 2011 3:35 pm
android_version: 2.2

Re: Visually Labelling Unique and Legendary Items

Post by Samuel »

I like this.

I filled in a suggestion here:
http://code.google.com/p/andors-trail/i ... ail?id=214
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
oskarwiksten
Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Re: Visually Labelling Unique and Legendary Items

Post by oskarwiksten »

This is an excellent suggestion. Thank you for posting it mattbernius. I'll see what we can do for the next update, shouldn't be too hard to do I think.
/Oskar
oskarwiksten
Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Re: Visually Labelling Unique and Legendary Items

Post by oskarwiksten »

I have made a quick implementation to distinguish items with a fading color. With this implementation we can display items differently depending on whether they are quest-, legendary-, extraordinary- or magical items, with different colors. The colors themselves are subject to change, to make the different types more easily distinguishable.

Which one looks best? (The colored tile in front of - or behind the usual item icon)
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/Oskar
lady black
Posts: 566
Joined: Sat Apr 09, 2011 6:18 pm
android_version: 12 - Android 12
Location: Chicago area, Illinois, USA

Re: Visually Labelling Unique and Legendary Items

Post by lady black »

I think I prefer the color behind the item icon, although I am not sure why. I think that this effect should also show when the item is dropped.
LVL 108; XP 23,138,749; Gold 1,827,209; 4/23/12
HP 130; AP 4/12; AC 328; AD 55-66; CC 9; CM 0; BC 127; DR 2
RoLS 4; RoL 2; ElyR 4; ChaR 11; GoLF 4; ShaF 4
S Rgn, SP: 1:CE,Ev,SM,EB,PB; 2:WA,HH,Cl,BS,MC,BC,CS,QL,IF,Rgn,MF
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Antison
Posts: 5267
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Visually Labelling Unique and Legendary Items

Post by Antison »

Oskar,

I prefer the colored tile in the back. It's noticeable but not dominating.
"A home without a beagle is just a house"
kabbie1882
Posts: 170
Joined: Thu Mar 24, 2011 5:38 am

Re: Visually Labelling Unique and Legendary Items

Post by kabbie1882 »

Behind the item.
Ha Ha, Made you look.
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