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Visually Labelling Unique and Legendary Items

Posted: Fri Jun 10, 2011 5:12 pm
by mattbernius
It would be great if -- in the inventory -- unique/legendary items (like the Venomous Dagger, Flagstone Pride, the Ring of Lesser Shadow) had some type of visual cue or entry on their "description" screen that signals that they are a unique item.

Early on in playing the game, when I was but a young and desperately in need of cash Andor, I made the mistake of selling the Venomous Dagger, thinking that each time I defeated the "boss" in the cave, I'd get that as a drop. Needless to say, I ended up starting the game over to get the item back.

With the Ring of Lesser Shadow, I made a slightly different mistake. I was, as it turns out, stupid lucky and got near the end of my first cave run. And then I died immediately after that. As I was just about to level to 20, I took a huge XP hit, and so, assuming that the Ring was a drop for beating a boss, I didn't save my progress and reloaded before that death (and goodbye ring). I'm 1300+ stones in and I still haven't gotten it back.

Some type of visual system -- or even in game dialog from an NPC -- would be really helpful to prevent future players from making these same mistakes (or me from making similiar mistakes in the future -- though I can't imagine this happening again).

Thanks a lot for your work on this very fun game.

Re: Visually Labelling Unique and Legendary Items

Posted: Fri Jun 10, 2011 5:35 pm
by Czar Kloos
I agree with labeling the items with a light green background shade or something but u should also know to never get rid of items that bosses drop plus If I remember right the dagger is only worth 30 something gold.

U are lucky getting a ring on your first try. ;)

Re: Visually Labelling Unique and Legendary Items

Posted: Fri Jun 10, 2011 10:42 pm
by taws34
Possibly changing the font to a gold color, or something :)

Re: Visually Labelling Unique and Legendary Items

Posted: Sat Jun 11, 2011 3:25 am
by Czar Kloos
I agree gold screams " I'm valuable, don't drop me or sell me"

Re: Visually Labelling Unique and Legendary Items

Posted: Sat Jul 09, 2011 7:19 am
by Samuel
I like this.

I filled in a suggestion here:
http://code.google.com/p/andors-trail/i ... ail?id=214

Re: Visually Labelling Unique and Legendary Items

Posted: Fri Jul 15, 2011 8:59 pm
by oskarwiksten
This is an excellent suggestion. Thank you for posting it mattbernius. I'll see what we can do for the next update, shouldn't be too hard to do I think.

Re: Visually Labelling Unique and Legendary Items

Posted: Sat Jul 16, 2011 9:30 am
by oskarwiksten
I have made a quick implementation to distinguish items with a fading color. With this implementation we can display items differently depending on whether they are quest-, legendary-, extraordinary- or magical items, with different colors. The colors themselves are subject to change, to make the different types more easily distinguishable.

Which one looks best? (The colored tile in front of - or behind the usual item icon)

Re: Visually Labelling Unique and Legendary Items

Posted: Sat Jul 16, 2011 11:04 am
by lady black
I think I prefer the color behind the item icon, although I am not sure why. I think that this effect should also show when the item is dropped.

Re: Visually Labelling Unique and Legendary Items

Posted: Sat Jul 16, 2011 12:03 pm
by Antison
Oskar,

I prefer the colored tile in the back. It's noticeable but not dominating.

Re: Visually Labelling Unique and Legendary Items

Posted: Sat Jul 16, 2011 12:09 pm
by kabbie1882
Behind the item.