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Visually Labelling Unique and Legendary Items

Unstructured ideas, requests and suggestions for the development of the game.
Kim
Posts: 69
Joined: Wed Feb 02, 2011 10:36 pm

Re: Visually Labelling Unique and Legendary Items

Post by Kim »

I also think the fading color behind the item looks best, but I would suggest a third choice - text coloring. It has worked so well for other games that considering it would be a loss.

Being an old diablo series player would I also suggest legendary items are brownish.
LVL 58|XP 3607866|GOLD 119249|HP 159|AP 6|AC 199|AD 35-45|CC 10|CM 0|BC 100|DR 12|
HTC Wildfire - Android 2.2.1 |Rocks 3526|RoLS 0|Update 2013/10/19|
sdevaney
Site Admin
Posts: 1178
Joined: Fri Jan 28, 2011 10:17 pm
android_version: 14 - Android 14
Contact:

Re: Visually Labelling Unique and Legendary Items

Post by sdevaney »

Indeed behind the item looks best.
oskarwiksten
Captain Awesome
Posts: 368
Joined: Sat Jan 29, 2011 8:51 am
android_version: 2.3 - Gingerbread
Location: Stockholm, Sweden

Re: Visually Labelling Unique and Legendary Items

Post by oskarwiksten »

Thanks for the input everyone. Different colors behind the item icon it is then.

I have committed code that does this now. Should be ready for the next release.
/Oskar
Countvlad54
Posts: 29
Joined: Tue Jul 12, 2011 12:40 pm
android_version: 2.2
Location: Florida

Re: Visually Labelling Unique and Legendary Items

Post by Countvlad54 »

Also it should ask if your sure to sell this uniqe item...
Lvl: 22, XP: 203608, Gold: 3601, RoLS: 0, ElyR: 0, RoL: 0
HP: 55, AC: 142%, AD: 15, AP: 2, CC: -, CM: -, BC: 24%, DR: -

Lvl: 22, XP: 193313, Gold: 7046, RoLS: 0, ElyR: 0, RoL: 0
HP: 75, AC: 122%, AD: 12, AP: 3, CC: -, CM: -, BC: 49%, DR: -
Samuel
VIP
Posts: 655
Joined: Wed Feb 23, 2011 3:35 pm
android_version: 2.2

Re: Visually Labelling Unique and Legendary Items

Post by Samuel »

I did try the current developer version. The colors look good.

1) There should be a new line in the description that says unique item, quest item extraordinary item and legendary item.
2) Not all unique items are labeled so: Jinxed ring of damage resistance, Mikhail's ring
3) I did not expect the damage rings +6, the quickstrike dagger or the jewel of fallheaven to be unique. (as the shop refills)

The assignment should be reworked. Otherwise everything is special and one would learn this items could be sold...
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
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