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Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

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rijackson741
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by rijackson741 »

MoutonGaleux wrote: Thu Dec 14, 2017 8:16 am (I don't know if it's killing the Vaeregh, or visiting the Kazaul Cave that makes disappear the Ancient Allaceph)
It shouldn't be either. It's correctly marked as unique (I just checked), so if you kill it then it should not respawn.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Zukero
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by Zukero »

Yeah. I couldn't reproduce it using the Google play release.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by MoutonGaleux »

rijackson741 wrote: Thu Dec 14, 2017 3:33 pm
MoutonGaleux wrote: Thu Dec 14, 2017 8:16 am (I don't know if it's killing the Vaeregh, or visiting the Kazaul Cave that makes disappear the Ancient Allaceph)
It shouldn't be either. It's correctly marked as unique (I just checked), so if you kill it then it should not respawn.
Zukero wrote: Thu Dec 14, 2017 5:51 pm Yeah. I couldn't reproduce it using the Google play release.

yep, sorry, I might be wrong ; I forgot I defeted the vicious beast before, so I think I was not able to kill him the first time I saw him.

Realyy sorry
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by Zukero »

No problem. I prefer to reject a non-reproducible issue than to let a real one slip through.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by FDWojo »

Hi there, I'm sorry to bother you, but I think I may have found an oops in your original posting. You say at the end of the "Effects" of the light armor proficiency the following:
Denzera wrote: Thu Nov 24, 2016 5:13 am
Light Armor:
Affects: Anything in sizes 'Light' or 'Std', in all 4 types of armor (Head, Body, Feet, Hands - but not shields). For body armor, this includes categories Hide Armor, "Armor, leather" and "Armor (Light)".
Effects: For each light armor worn, +30% Block Chance to the base BC of that armor, rounded down. If a you're wearing Fine Snakeskin Gloves, +6% BC, then your bonus from that item is 6% * 30% = 2.4% => 2%.
I think the oops is that the last line should really read:

6% * 30% => 1.8% => 1%.

Or did I misunderstand what you were trying to say?

FDWojo
Kayby is…
using v0.8.6.1
Lvl:57 XP:3360351 AP:12 HP:140 AC:279 AD:32-66 CHS:13 CM:3.0 BC:198 DR:3 ECC:11%
Items: RoLS PRoP Yat RoW AssBla DoSP JoF HoFS
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by rijackson741 »

FDWojo wrote: Wed Oct 24, 2018 5:32 pm Hi there, I'm sorry to bother you, but I think I may have found an oops in your original posting. You say at the end of the "Effects" of the light armor proficiency the following:
Denzera wrote: Thu Nov 24, 2016 5:13 am
Light Armor:
Affects: Anything in sizes 'Light' or 'Std', in all 4 types of armor (Head, Body, Feet, Hands - but not shields). For body armor, this includes categories Hide Armor, "Armor, leather" and "Armor (Light)".
Effects: For each light armor worn, +30% Block Chance to the base BC of that armor, rounded down. If a you're wearing Fine Snakeskin Gloves, +6% BC, then your bonus from that item is 6% * 30% = 2.4% => 2%.
I think the oops is that the last line should really read:

6% * 30% => 1.8% => 1%.

Or did I misunderstand what you were trying to say?

FDWojo
You are correct.
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by Capeditiea »

Which catagory would the scythe be? :O (since it is kinda a new weapon type...) my thoughts are confused upon it... it is like an axe with a blade but can also be blunt...


---edited to add,

all three didn't work... (even though the 2-handed FS works for the scythe.) hmmm...
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
i am spoiler happy now that i have figured it out. :3
:D
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by rijackson741 »

The scythe and the rusty scythe are actually in their own category (not surprisingly, called "scythe").
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by Capeditiea »

so you see my complications... -_- i want to be a catlike looking tank, weilding a scythe. because a catlike looking tank weilding
shadow of the slayer
just seems absurd.
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
i am spoiler happy now that i have figured it out. :3
:D
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Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]

Post by gomshil »

The starting post in this thread is incorrect about dual wield. The second weapon does not 'pound sand'.
This error has already been pointed out by Duvalon. I just wanted to confirm it.

I am level 32. I have level 2 dual wield, dagger proficiency, and use 2 stillettos.
By looking at the overview stats for using first one and then both stillettos, I see that the second weapon adds 22 AC.
This is the 17 AC of base weapon, plus (17 * 0.3 = 5) . It adds the 30% bonus from dagger proficiency.

The correction to the original post is that both weapons in a dual wield build get the bonus from dagger proficiency.
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