It shouldn't be either. It's correctly marked as unique (I just checked), so if you kill it then it should not respawn.MoutonGaleux wrote: ↑Thu Dec 14, 2017 8:16 am (I don't know if it's killing the Vaeregh, or visiting the Kazaul Cave that makes disappear the Ancient Allaceph)
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
Yeah. I couldn't reproduce it using the Google play release.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
-
- Posts: 2
- Joined: Sun Nov 26, 2017 7:41 am
- android_version: 6.0 - Marshmallow
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
rijackson741 wrote: ↑Thu Dec 14, 2017 3:33 pmIt shouldn't be either. It's correctly marked as unique (I just checked), so if you kill it then it should not respawn.MoutonGaleux wrote: ↑Thu Dec 14, 2017 8:16 am (I don't know if it's killing the Vaeregh, or visiting the Kazaul Cave that makes disappear the Ancient Allaceph)
yep, sorry, I might be wrong ; I forgot I defeted the vicious beast before, so I think I was not able to kill him the first time I saw him.
Realyy sorry
- Zukero
- Lead Developer
- Posts: 2028
- Joined: Thu Jul 21, 2011 9:56 am
- android_version: 8.0
- Location: Eclipse
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
No problem. I prefer to reject a non-reproducible issue than to let a real one slip through.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
HP: 71, AC: 301%, AD: 38-47, AP: 3, ECC: 50%, CM: 3.75, BC: 101%, DR: 2
- FDWojo
- Posts: 28
- Joined: Sun Sep 16, 2018 4:44 am
- android_version: 11 - Android 11
- Location: Buffalo, NY
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
Hi there, I'm sorry to bother you, but I think I may have found an oops in your original posting. You say at the end of the "Effects" of the light armor proficiency the following:
6% * 30% => 1.8% => 1%.
Or did I misunderstand what you were trying to say?
FDWojo
I think the oops is that the last line should really read:Denzera wrote: ↑Thu Nov 24, 2016 5:13 am
Light Armor:
Affects: Anything in sizes 'Light' or 'Std', in all 4 types of armor (Head, Body, Feet, Hands - but not shields). For body armor, this includes categories Hide Armor, "Armor, leather" and "Armor (Light)".
Effects: For each light armor worn, +30% Block Chance to the base BC of that armor, rounded down. If a you're wearing Fine Snakeskin Gloves, +6% BC, then your bonus from that item is 6% * 30% = 2.4% => 2%.
6% * 30% => 1.8% => 1%.
Or did I misunderstand what you were trying to say?
FDWojo
Kayby is…
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
You are correct.FDWojo wrote: ↑Wed Oct 24, 2018 5:32 pm Hi there, I'm sorry to bother you, but I think I may have found an oops in your original posting. You say at the end of the "Effects" of the light armor proficiency the following:
I think the oops is that the last line should really read:Denzera wrote: ↑Thu Nov 24, 2016 5:13 am
Light Armor:
Affects: Anything in sizes 'Light' or 'Std', in all 4 types of armor (Head, Body, Feet, Hands - but not shields). For body armor, this includes categories Hide Armor, "Armor, leather" and "Armor (Light)".
Effects: For each light armor worn, +30% Block Chance to the base BC of that armor, rounded down. If a you're wearing Fine Snakeskin Gloves, +6% BC, then your bonus from that item is 6% * 30% = 2.4% => 2%.
6% * 30% => 1.8% => 1%.
Or did I misunderstand what you were trying to say?
FDWojo
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
-
- Posts: 251
- Joined: Mon Feb 06, 2017 6:44 pm
- android_version: 7.1 - Nougat
- Contact:
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
Which catagory would the scythe be? :O (since it is kinda a new weapon type...) my thoughts are confused upon it... it is like an axe with a blade but can also be blunt...
---edited to add,
all three didn't work... (even though the 2-handed FS works for the scythe.) hmmm...
---edited to add,
all three didn't work... (even though the 2-handed FS works for the scythe.) hmmm...
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
Player Name: E LVL: 28 (The Fated No IF Build)
- rijackson741
- Posts: 4451
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
The scythe and the rusty scythe are actually in their own category (not surprisingly, called "scythe").
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
Gold: 237559 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
-
- Posts: 251
- Joined: Mon Feb 06, 2017 6:44 pm
- android_version: 7.1 - Nougat
- Contact:
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
so you see my complications... -_- i want to be a catlike looking tank, weilding a scythe. because a catlike looking tank weilding just seems absurd.
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build)
Player Name: E LVL: 28 (The Fated No IF Build)
-
- Posts: 3
- Joined: Tue Feb 03, 2015 3:35 pm
- android_version: 2.3 - Gingerbread
Re: Charwood Quest Rewards: Fayvara & Falothen [Spoilers Ahoy]
The starting post in this thread is incorrect about dual wield. The second weapon does not 'pound sand'.
This error has already been pointed out by Duvalon. I just wanted to confirm it.
I am level 32. I have level 2 dual wield, dagger proficiency, and use 2 stillettos.
By looking at the overview stats for using first one and then both stillettos, I see that the second weapon adds 22 AC.
This is the 17 AC of base weapon, plus (17 * 0.3 = 5) . It adds the 30% bonus from dagger proficiency.
The correction to the original post is that both weapons in a dual wield build get the bonus from dagger proficiency.
This error has already been pointed out by Duvalon. I just wanted to confirm it.
I am level 32. I have level 2 dual wield, dagger proficiency, and use 2 stillettos.
By looking at the overview stats for using first one and then both stillettos, I see that the second weapon adds 22 AC.
This is the 17 AC of base weapon, plus (17 * 0.3 = 5) . It adds the 30% bonus from dagger proficiency.
The correction to the original post is that both weapons in a dual wield build get the bonus from dagger proficiency.