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Re: comparable games??

Posted: Wed Dec 21, 2016 10:04 pm
by ace
hey Voom I too play Mobile legends. what's your name in the game??

Re: comparable games??

Posted: Wed Dec 21, 2016 10:08 pm
by Voom
ace wrote:hey Voom I too play Mobile legends. what's your name in the game??
SteamVoom. I play MOBA Legends, not Mobile Legends. I think that is a different game.

Re: comparable games??

Posted: Wed Dec 21, 2016 10:10 pm
by ace
Edit:can you give me a link to the game??

Re: comparable games??

Posted: Wed Dec 21, 2016 10:19 pm
by Voom
ace wrote:Edit:can you give me a link to the game??
https://mobalegends.com/
It's on Google Play for Android.

Re: comparable games??

Posted: Wed Dec 21, 2016 10:23 pm
by ace
oh! you are right that is another game. But I suggest you Mobile legends: bang bang. you will not be disappointed.

Edit: that one is good too.

Re: comparable games??

Posted: Wed Dec 21, 2016 10:28 pm
by Lady Drager
Voom wrote:Wow, that sounds like a really fun game.
Well, setting up the academy was my way of minimizing the memory usage. On a small world map, you can't have too many monsters, so this was my way of "making due". I just couldn't figure out how to make it work until recently when I got to thinking about it (thanks to the 4 most common posters besides myself) when I realized how I could've used the containers to make the sparring matches work. This is in RPG Maker 3 for the PS2. It had 100 containers to keep track of user-defined numbers (0 - 99 each). But it also had a set number of switches you can use to connect events. I originally tried using the switches. But once I got done using the switches for story elements, I only had 10 left for both; the Combat Academy and the School of Magic where I first used my library idea.
Lady Drager wrote: Then you enter the house and find yourself in a library. The books teach skills, but they're in various languages you can't read without a primer for that specific language.
Except that I had you "learning the language"s by levelling up, not with primers. I just set certain books to be unreadable until you reach a certain level and put the "learning the language" explanation in dialogue from the NPCs in the school.

Re: comparable games??

Posted: Wed Dec 21, 2016 10:34 pm
by Voom
ace wrote:oh! you are right that is another game. But I suggest you Mobile legends: bang bang. you will not be disappointed.

Edit: that one is good too.
I've tried it. It is really good, but I'm somewhat experienced with MOBAs and Mobile Legends:bang bang has mechanics that do not suit me. It's too fast paced and snowballing is enabled within 3 kills. Plus, I need legends that are fine-tuned and very balanced relative to all other legends. MOBA Legends has all of that, but does not have 5v5 yet. It's still young.

Re: comparable games??

Posted: Thu Dec 22, 2016 7:28 am
by ace
@voom let me update you. ML now have 5v5 mode, brawl mode, new heroes and so many new things.

Re: comparable games??

Posted: Thu Dec 22, 2016 10:02 pm
by Voom
ace wrote:@voom let me update you. ML now have 5v5 mode, brawl mode, new heroes and so many new things.
Speaking of updates, MOBA Legends just finished updating last night and they have beta 5v5. They also reworked the UI. I love it. I haven't been so excited for a MOBA in forever. I love that the devs are responsive and kicking.

Re: comparable games??

Posted: Thu Feb 09, 2017 11:04 pm
by Capeditiea
if you wanna get super confused at which game you are playing :3 try Doom and Destiny. (play it and you will see what i mean.)

then there is a nice little app that grants ypu access to nearly every game gear, genesis, advance, nes, snes game you can think of called happy bay. though happy bay has a few minor bugs. but can easily be overlooked.

:3