Seeing how we aren't having regular meetings anymore, and how the last meeting's post got flooded, and how some of you asked for it, here's the new topic to subscribe to to get notified of news in the project development.
This opening post is dedicated to storing the current status since last version and the roadmap to the next version. As things move up from "roadmap" to "current status" we get closer to the release. Beware though, as it contains spoilers.
Update 2020/05/09:
In the last 1.5 years we progressed on the roadmap and did 9 releases, including new content and game features, rebalancings and fixes. Thanks to everyone who helped!
We also moved the repos to the team account at https://github.com/AndorsTrailRelease.
We also took our time to think about the future and here are our ideas about the roadmap as of 2020/05/09:
Content
In parallel we worked the last months on Brimhaven which we plan to release as beta in the near future. Including quests and other content. This might be the v0.8.0.
Next we will start working on one of the big cities and want to push the main story forward. Maybe you will even meet your brother Andor! This will take us some time so in parallel we will be working and release other content (e.g. Mount Galmore or new Quests, NPCs, items, etc in existing places)
Code
Fix bugs ?
Meet the new Android 11 requirements: Requires changes to how savegames are stored
Add smaller features based on the ideas of the community
Maybe a rebalancing for defensive oriented build
GPlay page text and screenshots are already part of the source code repo we want to make these translateable from Weblate as a third component
Old roadmap before 2020/05/09
Current Status
Content
Brimhaven. Outside maps done. First quests taking shape.
Fungi panic. ATCS project created with old content.
Arulir mountain. Need to resurrect old content.
Code
Some stability bug fixes.
Add "random" requirement in dialogues. 90% done. AT code complete, ATCS code to merge. Thanks Gonk!
Migrate project to Android Studio 3 and Gradle. 70% done. First preview available as as3_migration branch on github. Sadly, this will imply dropping support for Android version below 4.0 (Ice Cream Sandwich, API level 14).
New icon to comply with the new Google Play requirements and the adaptive icons of Android 8 Oreo.
Project
Old wiki frozen for now due to performance issues. Static version available as a workaround.
Roadmap
Content
Testing and bug fixing.
Items rebalancing, with potential impact on the combat system.
Code
Fix bugs ?
Add more faction-related reward types.
Manage GPlay page text and screenshots from the source code repo, using fastlane or Triple-T, for easy acquisition by F-Droid and...
...allow translation of these from Weblate as a third component!
Project (not mandatory to release next version)
Write ATCS user manual / documentation (and keep it up to date).
Update contribution guide to remove references to the old content editor, and give help and links to use ATCS.
We are currently working in parallel on several fronts.
The v0.7.x branch is mostly dedicated to bug fixes and minor content additions. New content will be released in small batches, as soon as they are done.
The v0.8.0 version will include at least the migration to Android Studio 3, and hopefully the items rebalancing.
Brimhaven will most likely be in this version, but if it is ready way before that, it may end up in the v0.7.x branch.
I'll post news below, like in a developer log, but don't hesitate to comment !
Last edited by Zukero on Sun Jul 30, 2017 3:50 pm, edited 7 times in total.
Concerning translations:
Do you plan to submit finished conversations to weblate piece by piece or rather wait, until the whole new content is complete?
I'd like to first finish the English material and have it reviewed before offering it to translators. I think we'll make a second release shortly after with the translated new content as usual.
The main quest for Stoutford is now completed. It still needs some testing and spell-checking, but it mostly worked right away.
I had to fix a few bugs and add new features in AT code, and fix a whole lot of bugs in ATCS, but the most painful step was finding the idea and actually writing the dialogues & quest log. I hope you'll like it.
Seeing how we aren't having regular meetings anymore, and how the last meeting's post got flooded, and how some of you asked for it, here's the new topic to subscribe to to get notified of news in the project development.
This opening post is dedicated to storing the current status since last version and the roadmap to the next version. As things move up from "roadmap" to "current status" we get closer to the release. Beware though, as it contains spoilers.
Current Status
Content
New maps for BWM, consistent alignment on the world map, and consistent placement between overground and underground maps.
A simple quest allowing to open a shortcut between east Fallhaven and the Duleian road.
New maps and associated quest to open a shortcut to Lodar's house, for those of you still getting lost in the green maze.
A new quest that will take you to different places of the world, that starts in Crossglen.
The city of Stoutford. Maps 100% done, NPCs 50% done. Quests/dialogues 60% done. Items 5% done.
Code
World map can now be zoomed out a lot more.
Smooth movement and scrolling.
Ability to (de)activate spawn areas (individually) and map objects (rest areas, signposts, mapchanges... by group) from dialogue/script system.
Deletion of the "%" symbol in the UI (Attack Chance, and Block Chance for example, aren't percentages and shouldn't be shown as such).
Fixed Health and XP bars bug on Marshmallow
"MISS" animation when an attack misses. Artwork could be improved, but I can't do it (or I can, but only for the worse).
Previous parts of a conversation are now slightly greyed out.
Dual wielding bug fix, where some stats were not applied.
Project
Translations done using Weblate instead of launchpad, to which we don't have the necessary access. Anyway, Weblate is waaaaay better.
andorstrail.com now uses https (again), and is running phpBB3.1 with responsive design.
ATCS is the new content editor (go to viewtopic.php?f=6&t=4806), for desktop computers. The previous javascript one is now deprecated and incompatible with the new content.
Comprehensive contribution guide (go to viewtopic.php?f=6&t=4560). Slightly outdated for content.
Roadmap
Content
Finish content for the city of Stoutford.
Create items for merchants
Create dialogues for commoners & merchants.
Add a bunch (3 or more) of small quests.
Tune (balance) monsters and items stats.
Arulir Mountain. Mostly done, but some bug fixes and rework on traps needed. Not integrated in master branch yet.
Code
Fix bugs ?
Project (not mandatory to release next version)
Write ATCS user manual / documentation (and keep it up to date).
Write Content Format reference documentation (and keep it up to date).
Update contribution guide to remove references to the old content editor, and give help and links to use ATCS.
I hope you'll find some comfort with this thread, and confidence in our ability to release v0.7.2 before the end of times.
I'll post news below, like in a developer log, but don't hesitate to comment !