um, the editors are hard to use and hard to follow.
What kind of output do they need?
Can a spreadsheet be used instead?
What options are missing, what should be added.
I really like the idea of using googledoc spreadsheets, simple and easy.
What changes to the editors need made?
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Editor Improvements
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- Posts: 104
- Joined: Sat Feb 05, 2011 9:23 am
- Location: Oz
Editor Improvements
AND/OR's ...
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- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Editor Improvements
The editors are something we have talked about as a priority item for the next release since there is a lot of room for improvement. See the original issue# for more info:
http://code.google.com/p/andors-trail/i ... ail?id=154
You are very welcome to write or find a replacement, including writing the code for a parser that we can use in the game for reading the output. Please also consider the hierarchical nature of dialogue that has to be supported.
http://code.google.com/p/andors-trail/i ... ail?id=154
You are very welcome to write or find a replacement, including writing the code for a parser that we can use in the game for reading the output. Please also consider the hierarchical nature of dialogue that has to be supported.
/Oskar
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- Posts: 104
- Joined: Sat Feb 05, 2011 9:23 am
- Location: Oz
Re: Editor Improvements
ok, I 'read' the source to the editors as such I see they are html and javascript, after looking over the monster and item lists, I see no reason to not further define a 'status effect' editor type thingy. I am seeing that making anything more complex than a select group of target trait attacks will require an updated editor and a few extra classes, but its what is needed.
Im not sure about updating the entire editor system right at the moment but at least a few new scripts. I agree that there needs to be something a bit better and quickly, I will look at it after I get some statuses and basic item use on enemies working.
Im not sure about updating the entire editor system right at the moment but at least a few new scripts. I agree that there needs to be something a bit better and quickly, I will look at it after I get some statuses and basic item use on enemies working.
AND/OR's ...