Mel's Mad Ideas (Work w/ Content Editor)
Posted: Thu Aug 07, 2014 8:57 pm
by Melarec
I was working with the content editor and figured this would be a good a place as any to keep my work.
Enjoy! And feel free to comment on improvements or changes to my work.
Complete Ranger Work-up
Actor ConditionsItemsDroplistAggressive ArcherAlso, you'll need to add "Bow" as an Item category. Equippable, large.
If you want to see that^ in better detail, copypasta that to the import box on the content creator. First add "Bow" as an item category then add the code in the spoilers above in the order they are.
I look forward to doing more work later. Especially if people enjoy it.
Although this would be much easier on a laptop..


Complete Ranger Work-up
Actor Conditions
Code: Select all
[
{
"id": "Bleeding_1",
"name": "Bleed",
"roundEffect": {
"increaseCurrentHP": {
"min": -2,
"max": -1
},
"increaseCurrentAP": {
"min": -1
},
"visualEffectID": "redSplash"
},
"iconID": "actorconditions_2:0",
"category": "blood"
},
{
"id": "Rngr_Pwr",
"name": "Ranger's Power",
"isPositive": 1,
"roundEffect": {
"increaseCurrentAP": {
"max": 1
}
},
"abilityEffect": {
"increaseAttackDamage": {
"min": 1,
"max": 2
},
"increaseMaxHP": 5,
"increaseMaxAP": 2,
"increaseMoveCost": -1,
"increaseAttackChance": 10,
"increaseCriticalSkill": 10,
"increaseDamageResistance": 2,
"increaseBlockChance": 10
},
"iconID": "actorconditions_1:94",
"category": "physical"
}
]
I was going to add more rings, but couldn't really think up any related ideas
Code: Select all
[
{
"id": "Bow_1",
"name": "Short Bow",
"equipEffect": {
"increaseAttackDamage": {
"min": 2,
"max": 5
},
"increaseBlockChance": 25,
"increaseAttackChance": 20
},
"iconID": "items_misc_2:56",
"category": "Rngd_Bow"
},
{
"id": "Bow_2",
"name": "Crossbow",
"displaytype": "rare",
"equipEffect": {
"increaseAttackDamage": {
"min": 5,
"max": 8
},
"increaseCriticalSkill": 10,
"increaseBlockChance": 15,
"increaseAttackChance": 25
},
"hitEffect": {
"conditionsTarget": [
{
"magnitude": 1,
"condition": "Bleed",
"chance": 30,
"duration": 3
}
]
},
"iconID": "items_misc_2:29",
"category": "Rngd_Bow"
},
{
"id": "Arch_Eqp_1",
"name": "Rangers Cap",
"displaytype": "rare",
"equipEffect": {
"increaseMoveCost": -1,
"increaseBlockChance": 10,
"increaseDamageResistance": 1,
"increaseCriticalSkill": 5
},
"iconID": "items_tometik2:71",
"category": "hd_cloth"
},
{
"id": "Arch_Eqp_2",
"name": "Ranger's Tunic",
"displaytype": "rare",
"equipEffect": {
"increaseMoveCost": -1,
"increaseBlockChance": 20,
"increaseDamageResistance": 1
},
"iconID": "items_tometik2:35",
"category": "bdy_clth"
},
{
"id": "Arch_Eqp_3",
"name": "Ranger's Gloves",
"displaytype": "rare",
"equipEffect": {
"increaseAttackDamage": {
"min": 2,
"max": 5
},
"increaseMoveCost": -1,
"increaseCriticalSkill": 5,
"increaseBlockChance": 5
},
"iconID": "items_armours:36",
"category": "hnd_cloth"
},
{
"id": "Arch_Eqp_4",
"name": "Ranger's Boots",
"displaytype": "rare",
"equipEffect": {
"increaseMoveCost": -1,
"increaseBlockChance": 10,
"increaseMaxAP": 2
},
"iconID": "items_armours_3:28",
"category": "feet_clth"
},
{
"id": "Arch_Neck_1",
"name": "Pendant of Ranger's Protection",
"displaytype": "rare",
"equipEffect": {
"increaseAttackDamage": {
"min": 5,
"max": 10
},
"increaseMaxHP": 5,
"increaseAttackChance": 20,
"increaseBlockChance": 10,
"increaseDamageResistance": 2
},
"iconID": "items_necklaces_1:21",
"category": "neck"
},
{
"id": "Arch_Ring_1",
"name": "Ring of Flight",
"displaytype": "rare",
"equipEffect": {
"increaseMaxHP": 2,
"increaseAttackChance": -5,
"increaseBlockChance": 5,
"increaseMoveCost": -1
},
"iconID": "items_rings_1:17",
"category": "ring"
},
{
"id": "Arch_Ring_2",
"name": "Ring of Blood",
"displaytype": "rare",
"equipEffect": {
"increaseAttackDamage": {
"min": 2,
"max": 2
},
"increaseMaxHP": 5,
"increaseAttackChance": 10
},
"hitEffect": {
"increaseCurrentHP": {
"min": 1,
"max": 1
}
},
"iconID": "items_rings_1:24",
"category": "ring"
},
{
"id": "Pride_Rngr",
"name": "Ranger's Pride",
"displaytype": "legendary",
"equipEffect": {
"increaseAttackDamage": {
"min": 1,
"max": 5
},
"addedConditions": [
{
"magnitude": 1,
"condition": "Ranger's Power"
}
],
"increaseMaxHP": 15,
"increaseMaxAP": 4,
"increaseMoveCost": -1,
"increaseAttackChance": 20,
"increaseBlockChance": 33,
"increaseDamageResistance": 3,
"increaseCriticalSkill": 15
},
"hitEffect": {
"increaseCurrentAP": {
"max": 2
}
},
"killEffect": {
"increaseCurrentHP": {
"min": 2,
"max": 2
}
},
"iconID": "items_misc_3:30",
"category": "ring",
"description": "The pure power of the origin Ranger Elders flows through this ring. Wear it with pride."
}
]
Code: Select all
[
{
"id": "A_Archers",
"items": [
{
"quantity": {
"max": 1
},
"itemID": "Arch_Eqp_1",
"chance": 1
},
{
"quantity": {
"max": 1
},
"itemID": "Arch_Eqp_2",
"chance": 1
},
{
"quantity": {
"max": 1
},
"itemID": "Arch_Eqp_4",
"chance": 1
},
{
"quantity": {
"max": 1
},
"itemID": "Arch_Neck_1",
"chance": ".5"
},
{
"quantity": {
"max": 1
},
"itemID": "Arch_Ring_1",
"chance": ".75"
},
{
"quantity": {
"max": 1
},
"itemID": "Arch_Ring_2",
"chance": ".25"
},
{
"quantity": {
"max": 1
},
"itemID": "Bow_1",
"chance": 5
},
{
"quantity": {
"max": 1
},
"itemID": "Bow_2",
"chance": 2
},
{
"quantity": {
"max": 1
},
"itemID": "Arch_Eqp_3",
"chance": 1
},
{
"quantity": {
"max": 1
},
"itemID": "Pride_Rngr",
"chance": ".01"
}
]
}
]
Code: Select all
[
{
"id": "Ranger_A1",
"name": "Rogue Ranger",
"maxHP": 50,
"attackDamage": {
"min": 5,
"max": 9
},
"iconID": "monsters_ld1:200",
"attackCost": 5,
"attackChance": 85,
"criticalSkill": 10,
"criticalMultiplier": "1.5",
"blockChance": 75,
"spawnGroup": "Agr_Arch",
"droplistID": "A_Archers"
}
]
If you want to see that^ in better detail, copypasta that to the import box on the content creator. First add "Bow" as an item category then add the code in the spoilers above in the order they are.
I look forward to doing more work later. Especially if people enjoy it.

Although this would be much easier on a laptop..