Campfire
Posted: Wed Aug 06, 2014 11:50 am
We have meat and cooked meat, likewise perch and other options. There is also a multitude of ways that cooking could be implemented:
Skill : A skill that produces different levels of food (eg. rare, undercooked, sweet & burnt). If it requires a skill point it would be left till last. If it was taught like the Charwood skills it could be well used.
Item: Some sort of flint & steel plus pot/pan could be used. Store bought, drops, quest... Also ingredients become options.
Quest: There are loads of ways to achieve this. One option would be to have the food poisoning antidote guy point you in the right direction. There are also options for tavern owners to lend you their ovens (for coins, for favours/quests).
Implementation: Right click (long press) on on item might work, or using some of the existing campfire graphics as an in world, interactive item.
I'm sure there is a lot more scope for all sorts of options, depending on what can be coded.
Thoughts?
M
Skill : A skill that produces different levels of food (eg. rare, undercooked, sweet & burnt). If it requires a skill point it would be left till last. If it was taught like the Charwood skills it could be well used.
Item: Some sort of flint & steel plus pot/pan could be used. Store bought, drops, quest... Also ingredients become options.
Quest: There are loads of ways to achieve this. One option would be to have the food poisoning antidote guy point you in the right direction. There are also options for tavern owners to lend you their ovens (for coins, for favours/quests).
Implementation: Right click (long press) on on item might work, or using some of the existing campfire graphics as an in world, interactive item.
I'm sure there is a lot more scope for all sorts of options, depending on what can be coded.
Thoughts?
M