Oh Boy.. Weapons
Posted: Wed May 21, 2014 3:36 am
Hey hey, first time appearance on forums.
AT instantly pulled me in because of its story-line. Really its the best part of the game to tell you the truth. Yeah, I'm one of those...
But as I play through the game the lack of weapons starts to chip at me bit by bit. I'm level 28 (noob, ik) and I have only encountered two weapons ultimately better in stats worth the expense in early game. I've played many rpg's (both on phone and pc) and this idea of weapons is a pivotal factor that makes any game enticing. I'll tell you what's enticing to me, more so than receiving a skill point every four levels: finding/buying/capturing a weapon that is better in stats than current one in use every five, six, or even seven levels. I believe AT should have a galore of weapons fitting all builds that is successively attained as your lvl increases. (They could be only incrementally better in stats if its a must). Side-track (sry), by lvl 8 or so I bought a 24% AC dagger. It seems quite early to attain a weapon with one of the best AC's in the game.
What?!?! Do I have to accommodate lvls above 100, thats too much for phone game like this??
Well, this game is unique in that there is no level cap, which I found awesome. So am I suggesting an infinite arsenal of weapons? No way. I took a good look at the list of existing items in another thread and I chillingly say that there are but a few weapons that have a better AC than my current weapon with a CC worth the buy. Anyway, after a certain lvl, let's say 100, a player would need to become more dependent on attaining/finding a rare/extraordinary/legendary weapon to achieve better weapon stats. Even more so dependent past, let's say, 200, and etc. But up until lvl 100 there should be a vast array of weapons to choose from matching all kinds of builds and matching all kinds of other equipment. I know this seems like a lot to construct into a game that is only currently ~16Mb (I've downloaded apps well above 40Mb in case anyone was wondering) and I don't want to step on the dev's toes, but any degree of this type of game structure would be very enjoyable and completely awesome, but hey, that's just my opinion.
Btw, AT is awesome! Thanks.

AT instantly pulled me in because of its story-line. Really its the best part of the game to tell you the truth. Yeah, I'm one of those...
But as I play through the game the lack of weapons starts to chip at me bit by bit. I'm level 28 (noob, ik) and I have only encountered two weapons ultimately better in stats worth the expense in early game. I've played many rpg's (both on phone and pc) and this idea of weapons is a pivotal factor that makes any game enticing. I'll tell you what's enticing to me, more so than receiving a skill point every four levels: finding/buying/capturing a weapon that is better in stats than current one in use every five, six, or even seven levels. I believe AT should have a galore of weapons fitting all builds that is successively attained as your lvl increases. (They could be only incrementally better in stats if its a must). Side-track (sry), by lvl 8 or so I bought a 24% AC dagger. It seems quite early to attain a weapon with one of the best AC's in the game.
What?!?! Do I have to accommodate lvls above 100, thats too much for phone game like this??
Well, this game is unique in that there is no level cap, which I found awesome. So am I suggesting an infinite arsenal of weapons? No way. I took a good look at the list of existing items in another thread and I chillingly say that there are but a few weapons that have a better AC than my current weapon with a CC worth the buy. Anyway, after a certain lvl, let's say 100, a player would need to become more dependent on attaining/finding a rare/extraordinary/legendary weapon to achieve better weapon stats. Even more so dependent past, let's say, 200, and etc. But up until lvl 100 there should be a vast array of weapons to choose from matching all kinds of builds and matching all kinds of other equipment. I know this seems like a lot to construct into a game that is only currently ~16Mb (I've downloaded apps well above 40Mb in case anyone was wondering) and I don't want to step on the dev's toes, but any degree of this type of game structure would be very enjoyable and completely awesome, but hey, that's just my opinion.
Btw, AT is awesome! Thanks.