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Beginning levels that need quests?

A place for general discussion about the content and gameplay of Andor's Trail.
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What levels need more quests to avoid grinding?

1-5
7
5%
6-10
59
42%
11-15
28
20%
16-20
47
33%
 
Total votes: 141

sdevaney
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Beginning levels that need quests?

Post by sdevaney »

Hello all,

In the next release we would like to give some love to the starting area. We know that the starter area needs some new quests but we are unsure of the exact levels people normally complete the current quests but are too weak to get new ones and have to resort to grinding.

What exactly is the 'starter area' you ask? Well it is just the general area of Crossglenn, Fallhaven, and their immediate surroundings.

To help remedy this we are going to add some simple side quests where you will be helping your neighbors and the local community at large. Let me be clear that a little grind will always be a part of Andor's Trail but we don't want it to be the main focus.

So pick the level range that you run out of quests in the starter area but can't continue without grinding.

Thanks from the whole AT Development Team.
Last edited by sdevaney on Sun Apr 06, 2014 7:55 pm, edited 1 time in total.
Reason: fix typo
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Flaming
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Re: Beginning levels that need quests?

Post by Flaming »

If I may post on this, I believe that the 6-10 level area needs more beginning quests. Because money is short and experience is hard to come by, there should be early errands that earn you a good amount of gold and experience.
All of the big baddies (foxes, wolfs and boars) that give you a lot of experience and gold are too hard for most players. There needs to be a better source of experience.
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
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Re: Beginning levels that need quests?

Post by jotham »

Flamings right.At these levels,it is hard to advance without a LOT of grinding in the snake cave(I love grinding tho) and the fact that anklebiters look so much like boars it is so easy to get yourself killed by them (referring to area below fallhaven) if you are low leveled like me.
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Re: Beginning levels that need quests?

Post by rijackson741 »

I think getting to about level 4 or even 5 is not too bad. Once you are strong enough to make it to Loneford or Vilegard (if you can get to one, you can get to the other!) there's more to explore and do. So I guess a key question is what is the level where most people could reasonably break out of the "starter area"? Certainly less than 15, but I'm not sure it's as low as 11. So I cast my vote for 6 to 10, but it's really 5 to about 13 :)
Level:71, XP:6493739, PV:608, FQ:84
HP:210, AC:212, AD:58-77, AP:4, ECC:16%, CM:1.5, BC:188, DR:3
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Re: Beginning levels that need quests?

Post by Autolycus »

Hello again,

After taking quite a large break from AT (10-11 months I believe) I decided to start up again. And, just like all the other times I've started, levels 6-10 require a lot of grinding for me to comfortably complete quests, specifically the
bonemeal quest and the key quest.
Maybe I just have a deficiency, but that's where I grind the most early on.
Lvl: 32 | XP: 603484 | AP: 12/5 | HP: 95 | AC: 175% | AD: 31-55 | CHS: -10 | CM: - | BC: 72% | DR: 0
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RaptorNXT
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Re: Beginning levels that need quests?

Post by RaptorNXT »

To add my two cents, now that meat has food poisoning, grinding is a lot more tedious till I am comfortable clearing out Flagstone Prison...
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Moerit
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Re: Beginning levels that need quests?

Post by Moerit »

I was thinking about another Questarea near Crossglen, it could lead to the west into the mountain. Whats your opinion of that?
Is it more important to leave the starting area clear? Maybe too much possibilities of possible Directions to walk are to confusing..

We could adjust the area good at the left side of wild5.tmx or wild6.tmx

I would appreciate another another area there, furthermore i guess that that this would be the perfect place for another area for heros of lvl 6-10(14?)
Lvl: 16, XP: 47538, Gold: 474, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
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Zukero
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Re: Beginning levels that need quests?

Post by Zukero »

I am just adding a link to an excellent resource that will help us advance in this work trail : PK17's post for low-level quests ideas. Thank you for it.
Some of them are very basic, and use pre-existing content, so it should be the easiest way to start if you want to become a quest-author for AT. If you do, fist, I love you, and then, check out the contribution guide section related to quest creation.
Lvl: 78, XP: 8622632, Gold: 271542, RoLS: 1, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
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Re: Beginning levels that need quests?

Post by pitterpatter »

Crossglenn is where they need to be instead of when. But I think a more pertinent question is 'how to help new players not get frustrated or killed early on'. If you've never played before there are too many areas too close to where you start. Someone had suggested that depending on your current level npc's could warn you 'beware of X' until you're a little more experienced. With the advent of food poisoning I was a little disappointed that there wasn't a new monster drop of antidote. Not so much as to remove the play but make some of it 'free'. Maybe 1 for every 10 meat.
I may have gotten somewhat of topic so.....quest extention after gruil and poison gland could be 'bring me the X that snake charmer stole from me'. Or the innkeeper 'packs of dogs are terrorizing travelers east of town. One of them took my shoe!'
But once you know the game, there really isn't anything I would change. It's a little grind but that's what makes it fun. Ooh and the soowards an shields an kuhnives an hats an......gems.
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Lvl: 104, XP: 20670369, Gold: 157049,HP: 433, AC: 215%, AD: 48, BC: 57%
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Re: Beginning levels that need quests?

Post by Flaming »

pitterpatter wrote:Crossglenn is where they need to be instead of when. But I think a more pertinent question is 'how to help new players not get frustrated or killed early on'. If you've never played before there are too many areas too close to where you start. Someone had suggested that depending on your current level npc's could warn you 'beware of X' until you're a little more experienced. With the advent of food poisoning I was a little disappointed that there wasn't a new monster drop of antidote. Not so much as to remove the play but make some of it 'free'. Maybe 1 for every 10 meat.
I may have gotten somewhat of topic so.....quest extention after gruil and poison gland could be 'bring me the X that snake charmer stole from me'. Or the innkeeper 'packs of dogs are terrorizing travelers east of town. One of them took my shoe!'
But once you know the game, there really isn't anything I would change. It's a little grind but that's what makes it fun. Ooh and the soowards an shields an kuhnives an hats an......gems.
Little errands would be nice. A way to get gold and xp.

He got my shoe! Thief! Help get my shoe back!
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