Andor’s Trail Project Meeting #46
2014-04-06
Present: Scott Devaney(sdevaney), Stephen Stalnaker(ctnbeh13), Kevin Pochat(Zukero)
1. Follow-up from last meeting:
Went over previous meetings TODO’s.
2. Completed since the last meeting:
Continued development on Stoutford, Galmore, and related areas.
3. Things that are being worked on:
v.0.7 feature complete. - Focus on content.
New download page for Google Code.
Several new starter area quests: ask players on the forum where they needed quests to avoid grinding the most.
4. Discussion of some forum threads/posts that people have found interesting, or want clarification on, or maybe a question answered:
Combat log update: http://andorstrail.com/viewtopic.php?f=4&t=4667
Ian: http://andorstrail.com/viewtopic.php?f=3&t=4134
We should make the drop of the lich more noticeable?: Make boss loot drops look like usual loot bags?
Same about worms: http://andorstrail.com/viewtopic.php?f=3&t=4682
Make rare items highlighted? Add full loot listing in small notifications.
AP weapons: http://andorstrail.com/viewtopic.php?f=4&t=4680
Not possible, or interested in weapons that affect AP.
Kill, get killed, or pay: http://andorstrail.com/viewtopic.php?f=4&t=4650 - Looking into fix.
5. Open Discussion:
Interesting AT2 ideas? - http://www.reddit.com/r/gamedesign/comm ... lutely_no/
6. What should we have ready for the next meeting?
Identify areas in the beginning that need new quests.
Finish off Stoutford.
v0.8.10 (BWM fill) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Andor's Trail Project Meeting #46
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