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Loneford choke point

Posted: Thu Mar 20, 2014 9:35 pm
by Flaming
In the West side of Loneford there is a guard and a sign. The road is very hard to transverse with the choke point without accessing text. You basically need to have very precise hands (which I don't have) or you need to go onto the sigh and go south east to get to the other parts of town.

If someone could rearrange the placement of the guard or sign then that would be good.

Thanks, Flaming.

Re: Loneford choke point

Posted: Thu Mar 20, 2014 11:49 pm
by Mayweed
Do you mean this guard: http://andorstrail.irkalla.cz/map/lonef ... ord_guard0 - with the yellow frame?

Re: Loneford choke point

Posted: Fri Mar 21, 2014 12:25 pm
by Flaming
Yes. Sorry, I forgot to provide a picture.

Loneford is very compact so it is very hard to navigate through THAT part of town with the guard and sign.

Re: Loneford choke point

Posted: Fri Mar 21, 2014 1:48 pm
by Zukero
That's what the guard is here for !
He protects the village alone so he'd better be strategically placed !

Re: Loneford choke point

Posted: Fri Mar 21, 2014 7:52 pm
by Flaming
Oh wow. :lol:

He is doing a good job then!

Protecting Loneford from players since 20xx

That aside I don't know how to mess around with the tiles and my parents are paranoid.
Can somebody try it please? Maybe just agree with me or oppose me?

Re: Loneford choke point

Posted: Fri Mar 21, 2014 9:08 pm
by rijackson741
It seems easy enough to me, on either my tablet or my phone. If you are on the path just put you finger on the path on the other side from the guard and you will walk in a straight line right past him.

Re: Loneford choke point

Posted: Fri Mar 21, 2014 9:19 pm
by Flaming
rijackson741 wrote:It seems easy enough to me, on either my tablet or my phone. If you are on the path just put you finger on the path on the other side from the guard and you will walk in a straight line right past him.
As I said in my previous posts, this is an ease of access topic basically. It is not nessisary but I would like it. It doesn't ruin the game.

I would try it but I am not allowed!

I'm still in that age of 13 just gaining my own individual freedom. :P

Re: Loneford choke point

Posted: Sat Mar 22, 2014 11:18 pm
by Zukero
I would vote against changing that. Sure it can break the flow of your movement, but it gives credibility to the state of panic and emergency Loneford is in. It is a case of good level design IMHO.

Re: Loneford choke point

Posted: Sun Mar 23, 2014 12:38 am
by Flaming
Well yeah... I guess populating the town with many guards is a nice touch.
I do agree with you as it nods to the state of panic because of the poison.
Clever level design but it is hard to navigate. I guess that Loneford is just compact...