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% based healing potions?
Posted: Tue Jan 28, 2014 7:54 pm
by DR_Joe
So how about some percent based healing potions for higher level contents?
Maybe change the bonemeal potions to percent based and spread them into 3 categories?
Minor 15%
Regular 30%
Major 45%
Re: % based healing potions?
Posted: Tue Jan 28, 2014 7:56 pm
by Oet
I agree.
+1 from me.
But we shouldn't change bonemeal potions, instead add more, new potions
Re: % based healing potions?
Posted: Tue Jan 28, 2014 8:04 pm
by Duke
I don't know about that. I think the %ages would throw people off, whereas hard numbers like 40 hp for bonemeal, and the hp boosts from health potions for example, are simple and easy to understand.
By the way, welcome to the boards, great to have you!
Re: % based healing potions?
Posted: Tue Jan 28, 2014 8:15 pm
by Zukero
Welcome to the forums DR_Joe !
I think there's a "think tank" somewhere about changing the whole combat system to be more "percentage-based". Like a weapon would not give you 3-5 AD, but 10-%12% over your base AD.
Having potions give x% of your max HP back would make sense if that new system comes to life.
Don't hesitate to come back and give more ideas !
Re: % based healing potions?
Posted: Tue Jan 28, 2014 8:40 pm
by sorrow
I'm a big negative on the % hp potions us higher lvls would take advantage of it use 2 minor potions an get almost half hp back. Bad Idea -1 for me
Re: % based healing potions?
Posted: Sun Feb 02, 2014 5:02 am
by Pyrizzle
-1 from me as well.
This would make the game too easy for higher level players
Re: % based healing potions?
Posted: Sun Feb 02, 2014 11:24 am
by Oet
Pyrizzle wrote:-1 from me as well.
This would make the game too easy for higher level players
As if it isn't already?

Re: % based healing potions?
Posted: Fri Mar 07, 2014 2:15 am
by Flaming
Fabulous idea but not easily balanced.
Lower hp player would hate it and high hp players would think it's op.
-1