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Beastiary (In Game)

Posted: Tue Jan 21, 2014 9:06 am
by r0tt3nj4ck
The old man shivered and suddenly opened his eyes for the first time :
"You have the gift, my boy. You possess The Sight!"

I think we should draft a quest log to unlock a bestiary. You gain entries to this compilation by physically pushing the info button on new enemies you fight. The bestiary itself can be unlocked by some simple quest at the beginning but have profound effects later if it is x% complete or if you have the pages for certain mobs.

All the data already exists for this idea so that makes it easy. Just give players a reason to start looking at "Info" early in the game so people aren't so shocked when they find their first crit capable mob lol. Also a lot of work must have gone into that info button, I want to retain that info post fight please:)

Let me know below....

Re: Beastary

Posted: Tue Jan 21, 2014 10:39 am
by Zukero
This is a great idea !
Indeed, the game already keeps track of everything needed, and It would make a cool addition.
Maybe, we could implement this as a "road book", where we would find the maps, the beastiary, and the quest log.
IMHO separating the quest log (written by the character himself), and the stats/skills/inventory (set by the game engine) would really make sense.

If other members of the community respond positively, I will definitely mention this in the next team meeting.

I'd even add the last fight log for each creature, to remember who knocked you down, and who you slashed through like butter.

Re: Beastary

Posted: Tue Jan 21, 2014 12:07 pm
by Oet
I agree with both of you. A fun addition indeed, and very beginner-friendly.

Separating quest log from the other tabs is a great idea. I think I reacted to this when I first started playing AT.

Re: Beastary

Posted: Tue Jan 21, 2014 12:55 pm
by Duke
I like the sound of this as well. Get players to use more of the overall system seems like a good idea. I mean, how many even know to click on the info button?

Re: Beastary

Posted: Tue Jan 21, 2014 4:46 pm
by sdevaney
Interesting idea, certainly worth further discussion.

Re: Beastary

Posted: Tue Jan 21, 2014 7:50 pm
by ctnbeh13
We've been at this for a little while now, but not everything discussed in a development team meeting is recorded, remembered, or sometimes even known to those who might have missed a particular meeting.

This concept has been addressed previously, which I was in favor of, under the implementation by way of skills. This seems to me to be the most natural way of introduction and methodology to offer the player choice regarding what they want to give their time to in order to better understand the world in which they live in.

Following the natural approach in real life, we are taught as children about common creatures around us that we may encounter. Therefore, as many game developers attempt to draw us from the real world into the game's virtual environment, the crossover that uses visual imagery, concept, or a good blend of both, is often (and sometimes, oddly) an element that as simplistic as it may be, helps to make the game unique.

As it was proposed, the Hero would start off the game with a general understanding of the living creatures and entities that are considered to be normally encountered. Beyond this, the player could choose to have knowledge and understanding of those that he or she otherwise has never encountered, perhaps because they are not known in their homeland, or may be rare or mythical. The skill of "Eye of the Hunter" or "Eye of Discernment" (which also includes the possibility by title to cover other interesting abilities) could be chosen to enable not only an understanding of the enemy they may confront, but also have the increased ability to exploit their weakness, giving them a yet to be determined degree of advantage in combat.

Well, these were pretty much the basics, but the proposal either made its way to the proverbial back burner, or possibly filed away for a day that never came.

So, by all means, forge ahead with what you desire and support for in-game material, because as I have found, this approach is often the most successful one.

Game on! ;)

Re: Beastary

Posted: Wed Jan 22, 2014 12:11 am
by Pyrizzle
Pokedex!

Well maybe something like an Adventurer's Handbook.

Great idea! +1

Re: Beastiary (In Game)

Posted: Wed Jan 22, 2014 5:24 am
by r0tt3nj4ck
Ctnbeh I agree that your idea is more profound than mine. But I don't want a profound impact. Often I have found a well placed subtle thing has a bigger impact than a larger more profound one. My idea was more like a pok*dex but instead of capturing anything you get two levels of info. Level one happens if you simply encounter a mob you get it's sprite and it's name. Level 2 I'd unlocked when you actually push info on a mob before a fight. Then you get it's HP, DR ,AC, crit stuff etc. But as an added bonus the info'd mobs also count towards some number goal for a quest ( you have seen 300/400/etc) and certain mobs ( a large white one comes to mind) would also have some kind of side quest. Like some old woman lost her 27 children to this mob and she wants to know what killed them? That could use work but hopefully that clears up my idea.

Re: Beastiary (In Game)

Posted: Wed Jan 22, 2014 6:14 am
by ctnbeh13
r0tt3nj4ck,

I wasn't really attempting to make a comparison between what you brought up and what I wrote, I was merely pointing out yet another previously suggested concept that was discussed internally that fell off the radar.

The main difference in our proposals is seemingly more along the lines of quest vs skill. I've had the opinion that a child running around in the world of Andor's Trail shouldn't automatically have knowledge of every living or undead thing that he or she might encounter, and therefore proposed what I thought to be a natural approach to gaining knowledge about such things.

Your suggestion, if introduced by quest is going to meet its greatest challenge in seeing the light of day until someone writes a complete quest that incorporates what you described.

Hopefully all the forum members who happen to read this post/thread will feel free to weigh in, and contribute their feedback. Suggestions, ideas, and the free flow of thought is encouraged and welcomed here. I sincerely apologize if anything I've stated caused anyone to feel otherwise.

Your reference to "pok*dex", and Pyrizzle's to "Pokedex" is something that I am not familiar with. However, if it has anything to do with "Pokémon", I can honestly say with a grateful heart, "Praise be to God!" (my views and statements are not necessarily those shared and/or supported by the Andor's Trail development team, and/or its forum). ;)

Re: Beastiary (In Game)

Posted: Wed Jan 22, 2014 8:23 am
by Oet
ctnbeh13 wrote:Your reference to "pok*dex", and Pyrizzle's to "Pokedex" is something that I am not familiar with.
A Pokedex is like what is suggested, but for Pokémon, indeed.
When you encounter a Pokémon, you can pick up your pokedex and scan it for data. Strenght/weakness etc. etc.. The data is stored in the Pokedex and can be viewed at any time from that point.